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@ -511,6 +511,13 @@ void application::render(double alpha) |
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void application::translate_sdl_events() |
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void application::translate_sdl_events() |
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{ |
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{ |
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// Mouse motion event accumulators
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bool mouse_motion = false; |
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int mouse_x; |
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int mouse_y; |
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int mouse_dx = 0; |
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int mouse_dy = 0; |
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SDL_Event sdl_event; |
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SDL_Event sdl_event; |
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while (SDL_PollEvent(&sdl_event)) |
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while (SDL_PollEvent(&sdl_event)) |
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{ |
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{ |
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@ -537,8 +544,13 @@ void application::translate_sdl_events() |
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case SDL_MOUSEMOTION: |
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case SDL_MOUSEMOTION: |
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{ |
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{ |
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/// @WARNING: more than one mouse motion event is often generated per frame and may be a source of lag.
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mouse->move(sdl_event.motion.x, sdl_event.motion.y, sdl_event.motion.xrel, sdl_event.motion.yrel); |
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// More than one mouse motion event is often generated per frame, and may be a source of lag.
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// Mouse events are accumulated here to prevent excess function calls and allocations
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mouse_motion = true; |
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mouse_x = sdl_event.motion.x; |
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mouse_y = sdl_event.motion.y; |
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mouse_dx += sdl_event.motion.xrel; |
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mouse_dy += sdl_event.motion.yrel; |
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break; |
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break; |
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} |
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} |
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@ -673,6 +685,12 @@ void application::translate_sdl_events() |
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} |
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} |
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} |
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} |
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} |
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} |
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// Process accumulated mouse motion events
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if (mouse_motion) |
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{ |
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mouse->move(mouse_x, mouse_y, mouse_dx, mouse_dy); |
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} |
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} |
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} |
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void application::window_resized() |
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void application::window_resized() |
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