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Make model loader support new model format

master
C. J. Howard 4 years ago
parent
commit
bedc7c635f
6 changed files with 199 additions and 33 deletions
  1. +2
    -2
      src/game/bootloader.cpp
  2. +4
    -8
      src/game/systems/painting-system.cpp
  3. +2
    -2
      src/game/systems/tracking-system.cpp
  4. +1
    -1
      src/game/systems/ui-system.cpp
  5. +9
    -12
      src/renderer/vertex-attributes.hpp
  6. +181
    -8
      src/resources/model-loader.cpp

+ 2
- 2
src/game/bootloader.cpp View File

@ -694,7 +694,7 @@ void setup_scenes(game_context* ctx)
//ctx->underworld_scene->add_object(ctx->lantern); //ctx->underworld_scene->add_object(ctx->lantern);
//ctx->underworld_scene->add_object(ctx->subterrain_light); //ctx->underworld_scene->add_object(ctx->subterrain_light);
//ctx->underworld_scene->add_object(ctx->portal_billboard); //ctx->underworld_scene->add_object(ctx->portal_billboard);
//model_instance* larva = new model_instance(ctx->resource_manager->load<model>("larva.obj"));
//model_instance* larva = new model_instance(ctx->resource_manager->load<model>("larva.mdl"));
//ctx->underworld_scene->add_object(larva); //ctx->underworld_scene->add_object(larva);
// Setup UI scene // Setup UI scene
@ -787,7 +787,7 @@ void setup_systems(game_context* ctx)
ctx->vegetation_system->set_terrain_patch_size(TERRAIN_PATCH_SIZE); ctx->vegetation_system->set_terrain_patch_size(TERRAIN_PATCH_SIZE);
ctx->vegetation_system->set_vegetation_patch_resolution(VEGETATION_PATCH_RESOLUTION); ctx->vegetation_system->set_vegetation_patch_resolution(VEGETATION_PATCH_RESOLUTION);
ctx->vegetation_system->set_vegetation_density(1.0f); ctx->vegetation_system->set_vegetation_density(1.0f);
ctx->vegetation_system->set_vegetation_model(ctx->resource_manager->load<model>("grass-tuft.obj"));
ctx->vegetation_system->set_vegetation_model(ctx->resource_manager->load<model>("grass-tuft.mdl"));
ctx->vegetation_system->set_scene(ctx->overworld_scene); ctx->vegetation_system->set_scene(ctx->overworld_scene);
// Setup camera system // Setup camera system

+ 4
- 8
src/game/systems/painting-system.cpp View File

@ -57,7 +57,7 @@ painting_system::painting_system(entt::registry& registry, ::event_dispatcher* e
min_stroke_length_squared = min_stroke_length * min_stroke_length; min_stroke_length_squared = min_stroke_length * min_stroke_length;
max_stroke_segments = 4096; max_stroke_segments = 4096;
current_stroke_segment = 0; current_stroke_segment = 0;
vertex_size = 15;
vertex_size = 13;
vertex_stride = sizeof(float) * vertex_size; vertex_stride = sizeof(float) * vertex_size;
vertex_count = max_stroke_segments * 6; vertex_count = max_stroke_segments * 6;
@ -72,8 +72,7 @@ painting_system::painting_system(entt::registry& registry, ::event_dispatcher* e
stroke_model->get_vertex_array()->bind_attribute(VERTEX_POSITION_LOCATION, *stroke_vbo, 4, vertex_attribute_type::float_32, vertex_stride, 0); stroke_model->get_vertex_array()->bind_attribute(VERTEX_POSITION_LOCATION, *stroke_vbo, 4, vertex_attribute_type::float_32, vertex_stride, 0);
stroke_model->get_vertex_array()->bind_attribute(VERTEX_NORMAL_LOCATION, *stroke_vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 4); stroke_model->get_vertex_array()->bind_attribute(VERTEX_NORMAL_LOCATION, *stroke_vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 4);
stroke_model->get_vertex_array()->bind_attribute(VERTEX_TEXCOORD_LOCATION, *stroke_vbo, 2, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 7); stroke_model->get_vertex_array()->bind_attribute(VERTEX_TEXCOORD_LOCATION, *stroke_vbo, 2, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 7);
stroke_model->get_vertex_array()->bind_attribute(VERTEX_TANGENT_LOCATION, *stroke_vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 9);
stroke_model->get_vertex_array()->bind_attribute(VERTEX_BITANGENT_LOCATION, *stroke_vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 12);
stroke_model->get_vertex_array()->bind_attribute(VERTEX_TANGENT_LOCATION, *stroke_vbo, 4, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * 9);
// Create stroke model instance // Create stroke model instance
stroke_model_instance = new model_instance(); stroke_model_instance = new model_instance();
@ -214,7 +213,7 @@ void painting_system::update(double t, double dt)
bitangents[i * 3 + 2] = bitangent; bitangents[i * 3 + 2] = bitangent;
} }
float vertex_data[15 * 12];
float vertex_data[13 * 12];
float* v = &vertex_data[0]; float* v = &vertex_data[0];
for (int i = 0; i < 12; ++i) for (int i = 0; i < 12; ++i)
{ {
@ -233,10 +232,7 @@ void painting_system::update(double t, double dt)
*(v++) = tangents[i].x; *(v++) = tangents[i].x;
*(v++) = tangents[i].y; *(v++) = tangents[i].y;
*(v++) = tangents[i].z; *(v++) = tangents[i].z;
*(v++) = bitangents[i].x;
*(v++) = bitangents[i].y;
*(v++) = bitangents[i].z;
*(v++) = 0.0f;
} }
std::size_t segment_size = sizeof(float) * vertex_size * 6; std::size_t segment_size = sizeof(float) * vertex_size * 6;

+ 2
- 2
src/game/systems/tracking-system.cpp View File

@ -42,10 +42,10 @@ tracking_system::tracking_system(entt::registry& registry, ::event_dispatcher* e
registry.on_destroy<trackable_component>().connect<&tracking_system::on_component_destroy>(this); registry.on_destroy<trackable_component>().connect<&tracking_system::on_component_destroy>(this);
// Load paint ball model // Load paint ball model
paint_ball_model = resource_manager->load<model>("paint-ball.obj");
paint_ball_model = resource_manager->load<model>("paint-ball.mdl");
// Load tracker model // Load tracker model
tracker_model = resource_manager->load<model>("tracker.obj");
tracker_model = resource_manager->load<model>("tracker.mdl");
// Load paint ball materials // Load paint ball materials
paint_ball_materials = new material*[7]; paint_ball_materials = new material*[7];

+ 1
- 1
src/game/systems/ui-system.cpp View File

@ -47,7 +47,7 @@ ui_system::ui_system(::resource_manager* resource_manager):
tool_selector_bg.set_scale({270, 270, 270}); tool_selector_bg.set_scale({270, 270, 270});
// Setup energy symbol // Setup energy symbol
energy_symbol.set_model(resource_manager->load<model>("energy.obj"));
energy_symbol.set_model(resource_manager->load<model>("energy.mdl"));
energy_symbol.set_scale({30, 30, 30}); energy_symbol.set_scale({30, 30, 30});
energy_symbol.update_tweens(); energy_symbol.update_tweens();
energy_symbol.set_active(false); energy_symbol.set_active(false);

+ 9
- 12
src/renderer/vertex-attributes.hpp View File

@ -23,29 +23,26 @@
/// Vertex position (vec3) /// Vertex position (vec3)
#define VERTEX_POSITION_LOCATION 0 #define VERTEX_POSITION_LOCATION 0
/// Vertex normal (vec3)
#define VERTEX_NORMAL_LOCATION 1
/// Vertex texture coordinates (vec2) /// Vertex texture coordinates (vec2)
#define VERTEX_TEXCOORD_LOCATION 2
#define VERTEX_TEXCOORD_LOCATION 1
/// Vertex normal (vec3)
#define VERTEX_NORMAL_LOCATION 2
/// Vertex tangent (vec4) /// Vertex tangent (vec4)
#define VERTEX_TANGENT_LOCATION 3 #define VERTEX_TANGENT_LOCATION 3
/// Vertex bitangent (vec4)
#define VERTEX_BITANGENT_LOCATION 4
/// Vertex color (vec4)
#define VERTEX_COLOR_LOCATION 4
/// Vertex bone indices (vec4) /// Vertex bone indices (vec4)
#define VERTEX_BONE_INDICES_LOCATION 5
#define VERTEX_BONE_INDEX_LOCATION 5
/// Vertex bone weights (vec4) /// Vertex bone weights (vec4)
#define VERTEX_BONE_WEIGHTS_LOCATION 6
// Vertex color (vec4)
#define VERTEX_COLOR_LOCATION 7
#define VERTEX_BONE_WEIGHT_LOCATION 6
/// Vertex barycentric coordinates (vec3) /// Vertex barycentric coordinates (vec3)
#define VERTEX_BARYCENTRIC_LOCATION 8
#define VERTEX_BARYCENTRIC_LOCATION 7
#endif // ANTKEEPER_VERTEX_ATTRIBUTES_HPP #endif // ANTKEEPER_VERTEX_ATTRIBUTES_HPP

+ 181
- 8
src/resources/model-loader.cpp View File

@ -28,14 +28,8 @@
#include <stdexcept> #include <stdexcept>
#include <limits> #include <limits>
#include <physfs.h> #include <physfs.h>
struct material_group
{
std::string name;
material* material;
std::size_t start_index;
std::size_t index_count;
};
#include <iostream>
#include <nlohmann/json.hpp>
static const float3 barycentric_coords[3] = static const float3 barycentric_coords[3] =
{ {
@ -44,6 +38,7 @@ static const float3 barycentric_coords[3] =
float3{0, 0, 1} float3{0, 0, 1}
}; };
/*
template <> template <>
model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file) model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file)
{ {
@ -359,4 +354,182 @@ model* resource_loader::load(resource_manager* resource_manager, PHYSFS_F
return model; return model;
} }
*/
static struct attribute_data
{
std::string type;
std::size_t size;
std::vector<float> data;
};
template <>
model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file)
{
// Read file into buffer
std::size_t size = static_cast<int>(PHYSFS_fileLength(file));
std::vector<std::uint8_t> buffer(size);
PHYSFS_readBytes(file, &buffer.front(), size);
// Parse CBOR in file buffer
nlohmann::json json = nlohmann::json::from_cbor(buffer);
// Find model name
std::string model_name;
if (auto it = json.find("name"); it != json.end())
model_name = it.value();
// Load attributes
std::unordered_map<std::string, std::tuple<std::size_t, std::vector<float>>> attributes;
if (auto attributes_node = json.find("attributes"); attributes_node != json.end())
{
for (const auto& attribute_node: attributes_node.value().items())
{
// Look up attribute name
std::string attribute_name;
if (auto type_node = attribute_node.value().find("name"); type_node != attribute_node.value().end())
attribute_name = type_node.value().get<std::string>();
// Allocate attribute in attribute map
auto& attribute = attributes[attribute_name];
std::size_t& attribute_size = std::get<0>(attribute);
std::vector<float>& attribute_data = std::get<1>(attribute);
// Look up attribute size (per vertex)
attribute_size = 0;
if (auto size_node = attribute_node.value().find("size"); size_node != attribute_node.value().end())
attribute_size = size_node.value().get<std::size_t>();
// Look up attribute data
if (auto data_node = attribute_node.value().find("data"); data_node != attribute_node.value().end())
{
// Resize attribute data
attribute_data.resize(data_node.value().size());
// Fill attribute data
float* v = &attribute_data.front();
for (const auto& element: data_node.value())
*(v++) = element.get<float>();
}
}
}
// Load bounds
aabb<float> bounds =
{
{std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()},
{-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity()}
};
if (auto bounds_node = json.find("bounds"); bounds_node != json.end())
{
if (auto min_node = bounds_node.value().find("min"); min_node != bounds_node.value().end())
{
float* v = &bounds.min_point.x;
for (const auto& element: min_node.value())
*(v++) = element.get<float>();
}
if (auto max_node = bounds_node.value().find("max"); max_node != bounds_node.value().end())
{
float* v = &bounds.max_point.x;
for (const auto& element: max_node.value())
*(v++) = element.get<float>();
}
}
// Allocate a model
model* model = new ::model();
// Set the model bounds
model->set_bounds(bounds);
// Calculate vertex size, count, and stride
std::size_t vertex_size = 0;
std::size_t vertex_count = 0;
for (auto it = attributes.begin(); it != attributes.end(); ++it)
{
vertex_size += std::get<0>(it->second);
vertex_count = std::get<1>(it->second).size() / std::get<0>(it->second);
}
std::size_t vertex_stride = sizeof(float) * vertex_size;
// Build interleaved vertex data buffer
float* vertex_data = new float[vertex_size * vertex_count];
float* v = &vertex_data[0];
for (std::size_t i = 0; i < vertex_count; ++i)
{
for (auto it = attributes.begin(); it != attributes.end(); ++it)
{
std::size_t attribute_size = std::get<0>(it->second);
const float* a = &(std::get<1>(it->second)[i * attribute_size]);
for (std::size_t j = 0; j < attribute_size; ++j)
*(v++) = *(a++);
}
}
// Resize VBO and upload vertex data
vertex_buffer* vbo = model->get_vertex_buffer();
vbo->resize(sizeof(float) * vertex_size * vertex_count, vertex_data);
// Free interleaved vertex data buffer
delete[] vertex_data;
// Map attribute names to locations
static const std::unordered_map<std::string, unsigned int> attribute_location_map =
{
{"position", VERTEX_POSITION_LOCATION},
{"texcoord", VERTEX_TEXCOORD_LOCATION},
{"normal", VERTEX_NORMAL_LOCATION},
{"tangent", VERTEX_TANGENT_LOCATION},
{"color", VERTEX_COLOR_LOCATION},
{"bone_index", VERTEX_BONE_INDEX_LOCATION},
{"bone_weight", VERTEX_BONE_WEIGHT_LOCATION},
{"barycentric", VERTEX_BARYCENTRIC_LOCATION}
};
// Bind attributes to VAO
vertex_array* vao = model->get_vertex_array();
std::size_t offset = 0;
for (auto attribute_it = attributes.begin(); attribute_it != attributes.end(); ++attribute_it)
{
std::string attribute_name = attribute_it->first;
std::size_t attribute_size = std::get<0>(attribute_it->second);
if (auto location_it = attribute_location_map.find(attribute_name); location_it != attribute_location_map.end())
vao->bind_attribute(location_it->second, *vbo, attribute_size, vertex_attribute_type::float_32, vertex_stride, offset);
offset += attribute_size * sizeof(float);
}
// Load materials
if (auto materials_node = json.find("materials"); materials_node != json.end())
{
for (const auto& material_node: materials_node.value().items())
{
std::string group_name;
std::size_t group_offset = 0;
std::size_t group_size = 0;
material* group_material = nullptr;
if (auto name_node = material_node.value().find("name"); name_node != material_node.value().end())
group_name = name_node.value().get<std::string>();
if (auto offset_node = material_node.value().find("offset"); offset_node != material_node.value().end())
group_offset = offset_node.value().get<std::size_t>();
if (auto size_node = material_node.value().find("size"); size_node != material_node.value().end())
group_size = size_node.value().get<std::size_t>();
std::cout << "MATERIAL: " << group_name << std::endl;
group_material = resource_manager->load<material>(group_name + ".mtl");
model_group* model_group = model->add_group(group_name);
model_group->set_drawing_mode(drawing_mode::triangles);
model_group->set_start_index(group_offset * 3);
model_group->set_index_count(group_size * 3);
model_group->set_material(group_material);
}
}
return model;
}

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