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@ -391,6 +391,7 @@ Application::Application(int argc, char* argv[]): |
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inputManager = new SDLInputManager(); |
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keyboard = (*inputManager->getKeyboards()).front(); |
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mouse = (*inputManager->getMice()).front(); |
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bindingControl = nullptr; |
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// Allocate states
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loadingState = new LoadingState(this); |
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@ -493,6 +494,38 @@ int Application::execute() |
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} |
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} |
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// Bind controls
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if (bindingControl != nullptr) |
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{ |
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InputEvent event; |
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inputManager->listen(&event); |
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if (event.type != InputEvent::Type::NONE) |
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{ |
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bindingControl->bind(event); |
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bindingControl = nullptr; |
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if (activeMenu != nullptr) |
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{ |
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MenuItem* item = activeMenu->getSelectedItem(); |
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if (item != nullptr) |
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{ |
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if (event.type == InputEvent::Type::KEY) |
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{ |
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const char* keyName = SDL_GetKeyName(SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(event.key.second))); |
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std::stringstream stream; |
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stream << keyName; |
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std::string streamstring = stream.str(); |
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std::u32string label; |
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label.assign(streamstring.begin(), streamstring.end()); |
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item->setValueName(item->getValueIndex(), label); |
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} |
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} |
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} |
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} |
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} |
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// Update input
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inputManager->update(); |
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@ -537,6 +570,11 @@ int Application::execute() |
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} |
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// Update UI
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if (activeMenu != nullptr) |
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{ |
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activeMenu->update(dt); |
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} |
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uiRootElement->update(); |
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uiBatcher->batch(uiBatch, uiRootElement); |
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@ -710,13 +748,6 @@ bool Application::loadScene() |
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bgCamera.setCompositor(&bgCompositor); |
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bgCamera.setCompositeIndex(0); |
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// Set shadow map resolution
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shadowMapResolution = 4096; |
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@ -884,7 +915,6 @@ bool Application::loadUI() |
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// Create blackout element (for screen transitions)
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blackoutImage = new UIImage(); |
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blackoutImage->setDimensions(resolution); |
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blackoutImage->setLayerOffset(ANTKEEPER_UI_LAYER_BLACKOUT); |
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blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
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blackoutImage->setVisible(false); |
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@ -892,7 +922,6 @@ bool Application::loadUI() |
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// Create darken element (for darkening title screen)
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darkenImage = new UIImage(); |
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darkenImage->setDimensions(resolution); |
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darkenImage->setLayerOffset(ANTKEEPER_UI_LAYER_DARKEN); |
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darkenImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 0.35f)); |
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darkenImage->setVisible(false); |
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@ -900,7 +929,6 @@ bool Application::loadUI() |
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// Create splash screen background element
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splashBackgroundImage = new UIImage(); |
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splashBackgroundImage->setDimensions(resolution); |
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splashBackgroundImage->setLayerOffset(-1); |
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splashBackgroundImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
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splashBackgroundImage->setVisible(false); |
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@ -908,26 +936,19 @@ bool Application::loadUI() |
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// Create splash screen element
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splashImage = new UIImage(); |
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splashImage->setAnchor(Anchor::CENTER); |
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splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight())); |
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splashImage->setTexture(splashTexture); |
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splashImage->setVisible(false); |
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uiRootElement->addChild(splashImage); |
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// Create game title element
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titleImage = new UIImage(); |
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titleImage->setAnchor(Vector2(0.5f, 0.0f)); |
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titleImage->setDimensions(Vector2(titleTexture->getWidth(), titleTexture->getHeight())); |
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titleImage->setTranslation(Vector2(0.0f, (int)(resolution.y * (1.0f / 4.0f) - titleTexture->getHeight() * 0.5f))); |
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titleImage->setTexture(titleTexture); |
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titleImage->setVisible(false); |
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titleImage->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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uiRootElement->addChild(titleImage); |
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frameTimeLabel = new UILabel(); |
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frameTimeLabel->setAnchor(Vector2(0.0f, 0.0f)); |
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frameTimeLabel->setLayerOffset(99); |
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frameTimeLabel->setTranslation(Vector2(0.0f)); |
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frameTimeLabel->setTintColor(Vector4(1.0f, 1.0f, 0.0f, 1.0f)); |
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frameTimeLabel->setVisible(false); |
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uiRootElement->addChild(frameTimeLabel); |
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@ -938,15 +959,11 @@ bool Application::loadUI() |
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// Create "Press any key" element
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anyKeyLabel = new UILabel(); |
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anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
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anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-resolution.y * (1.0f / 4.0f) - menuFont->getMetrics().getHeight() * 0.5f))); |
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anyKeyLabel->setVisible(false); |
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uiRootElement->addChild(anyKeyLabel); |
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rectangularPaletteImage = new UIImage(); |
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rectangularPaletteImage->setAnchor(Vector2(0.0f, 1.0f)); |
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rectangularPaletteImage->setDimensions(Vector2(rectangularPaletteTexture->getWidth(), rectangularPaletteTexture->getHeight())); |
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rectangularPaletteImage->setTranslation(Vector2(16.0f, -16.0f)); |
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rectangularPaletteImage->setTexture(rectangularPaletteTexture); |
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rectangularPaletteImage->setVisible(false); |
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rectangularPaletteImage->setActive(false); |
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@ -954,30 +971,20 @@ bool Application::loadUI() |
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uiRootElement->addChild(rectangularPaletteImage); |
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contextButtonImage0 = new UIImage(); |
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contextButtonImage0->setAnchor(Vector2(0.5f, 1.0f)); |
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contextButtonImage0->setDimensions(Vector2(mouseLeftTexture->getWidth(), mouseLeftTexture->getHeight())); |
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contextButtonImage0->setTranslation(Vector2(0.0f, -16.0f)); |
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contextButtonImage0->setTexture(mouseLeftTexture); |
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//uiRootElement->addChild(contextButtonImage0);
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foodIndicatorImage = new UIImage(); |
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foodIndicatorImage->setAnchor(Vector2(1.0f, 0.0f)); |
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foodIndicatorImage->setDimensions(Vector2(foodIndicatorTexture->getWidth(), foodIndicatorTexture->getHeight())); |
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foodIndicatorImage->setTranslation(Vector2(-16.0f, 16.0f)); |
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foodIndicatorImage->setTexture(foodIndicatorTexture); |
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//uiRootElement->addChild(foodIndicatorImage);
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depthTextureImage = new UIImage(); |
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depthTextureImage->setAnchor(Vector2(0.0f, 1.0f)); |
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depthTextureImage->setDimensions(Vector2(256, 256)); |
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depthTextureImage->setTranslation(Vector2(0.0f, 0.0f)); |
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depthTextureImage->setTexture(depthTexture); |
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depthTextureImage->setVisible(false); |
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uiRootElement->addChild(depthTextureImage); |
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// Create level name label
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levelNameLabel = new UILabel(); |
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levelNameLabel->setAnchor(Vector2(0.5f, 0.5f)); |
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levelNameLabel->setVisible(false); |
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levelNameLabel->setLayerOffset(ANTKEEPER_UI_LAYER_HUD); |
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uiRootElement->addChild(levelNameLabel); |
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@ -1051,23 +1058,20 @@ bool Application::loadUI() |
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anyKeyFadeOutTween->setEndCallback(std::bind(&TweenBase::start, anyKeyFadeInTween)); |
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tweener->addTween(anyKeyFadeOutTween); |
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float menuFadeInDuration = 0.15f; |
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float menuFadeInDuration = 0.5f; |
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Vector4 menuFadeInStartColor = Vector4(1.0f, 1.0f, 1.0f, 0.0f); |
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Vector4 menuFadeInDeltaColor = Vector4(0.0f, 0.0f, 0.0f, 1.0f); |
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float menuFadeOutDuration = 0.15f; |
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float menuFadeOutDuration = 0.25f; |
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Vector4 menuFadeOutStartColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f); |
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Vector4 menuFadeOutDeltaColor = Vector4(0.0f, 0.0f, 0.0f, -1.0f); |
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float menuSlideInDuration = 0.35f; |
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Vector2 menuSlideInStartTranslation = Vector2(-64.0f, 0.0f); |
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Vector2 menuSlideInDeltaTranslation = Vector2((int)(64.0f + resolution.x / 8.0f), 0.0f); |
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// Setup main menu tween
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menuFadeInTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeInDuration, menuFadeInStartColor, menuFadeInDeltaColor); |
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tweener->addTween(menuFadeInTween); |
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menuActivateTween = new Tween<float>(EaseFunction::OUT_QUINT, 0.0f, 0.01f, 0.0f, 0.0f); |
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tweener->addTween(menuActivateTween); |
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menuFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeOutDuration, menuFadeOutStartColor, menuFadeOutDeltaColor); |
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tweener->addTween(menuFadeOutTween); |
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menuSlideInTween = new Tween<Vector2>(EaseFunction::OUT_QUINT, 0.0f, menuSlideInDuration, menuSlideInStartTranslation, menuSlideInDeltaTranslation); |
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tweener->addTween(menuSlideInTween); |
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// Camera translation tween
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cameraTranslationTween = new Tween<Vector3>(EaseFunction::OUT_CUBIC, 0.0f, 0.0f, Vector3(0.0f), Vector3(0.0f)); |
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@ -1085,6 +1089,7 @@ bool Application::loadUI() |
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mainMenu = new Menu(); |
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levelsMenu = new Menu(); |
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optionsMenu = new Menu(); |
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controlsMenu = new Menu(); |
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pauseMenu = new Menu(); |
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// Main menu
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@ -1106,7 +1111,14 @@ bool Application::loadUI() |
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mainMenuSandboxItem->setActivatedCallback(std::bind(&std::printf, "1\n")); |
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mainMenuOptionsItem = mainMenu->addItem(); |
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mainMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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mainMenuOptionsItem->setActivatedCallback |
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[this]() |
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{ |
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optionsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, mainMenu)); |
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openMenu(optionsMenu); |
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} |
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); |
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mainMenuExitItem = mainMenu->addItem(); |
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mainMenuExitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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@ -1115,7 +1127,7 @@ bool Application::loadUI() |
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mainMenu->getUIContainer()->setVisible(false); |
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uiRootElement->addChild(mainMenu->getUIContainer()); |
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} |
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// Levels menu
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{ |
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levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); |
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@ -1209,6 +1221,14 @@ bool Application::loadUI() |
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optionsMenuLanguageItem->setValueChangedCallback(std::bind(&Application::selectLanguage, this, std::placeholders::_1)); |
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optionsMenuControlsItem = optionsMenu->addItem(); |
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optionsMenuControlsItem->setActivatedCallback |
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[this]() |
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{ |
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controlsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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openMenu(controlsMenu); |
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} |
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); |
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optionsMenuBackItem = optionsMenu->addItem(); |
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optionsMenuBackItem->setActivatedCallback |
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@ -1224,6 +1244,44 @@ bool Application::loadUI() |
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uiRootElement->addChild(optionsMenu->getUIContainer()); |
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} |
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// Controls menu
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{ |
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controlsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); |
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controlsMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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controlsMenu->setLineSpacing(1.0f); |
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controlsMenu->setColumnMargin(menuFont->getWidth(U"MM")); |
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controlsMenu->getUIContainer()->setActive(false); |
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controlsMenu->getUIContainer()->setVisible(false); |
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uiRootElement->addChild(controlsMenu->getUIContainer()); |
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controlsMenuResetToDefaultItem = controlsMenu->addItem(); |
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controlsMenuMoveForwardItem = controlsMenu->addItem(); |
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controlsMenuMoveForwardItem->addValue(); |
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controlsMenuMoveForwardItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveForward)); |
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controlsMenuMoveBackItem = controlsMenu->addItem(); |
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controlsMenuMoveBackItem->addValue(); |
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controlsMenuMoveBackItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveBack)); |
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controlsMenuMoveLeftItem = controlsMenu->addItem(); |
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controlsMenuMoveLeftItem->addValue(); |
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controlsMenuMoveLeftItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveLeft)); |
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controlsMenuMoveRightItem = controlsMenu->addItem(); |
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controlsMenuMoveRightItem->addValue(); |
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controlsMenuMoveRightItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveRight)); |
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controlsMenuBackItem = controlsMenu->addItem(); |
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controlsMenuBackItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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openMenu(optionsMenu); |
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} |
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); |
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} |
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// Pause menu
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{ |
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pauseMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f)); |
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@ -1237,7 +1295,14 @@ bool Application::loadUI() |
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pauseMenuLevelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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pauseMenuOptionsItem = pauseMenu->addItem(); |
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pauseMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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pauseMenuOptionsItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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optionsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, pauseMenu)); |
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openMenu(optionsMenu); |
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} |
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); |
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pauseMenuMainMenuItem = pauseMenu->addItem(); |
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pauseMenuMainMenuItem->setActivatedCallback |
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@ -1264,6 +1329,7 @@ bool Application::loadUI() |
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// Set UI strings
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restringUI(); |
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resizeUI(); |
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// Setup UI batch
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uiBatch = new BillboardBatch(); |
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@ -1408,7 +1474,32 @@ void Application::resizeUI() |
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uiRootElement->setDimensions(resolution); |
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uiRootElement->update(); |
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// Adjust title
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titleImage->setAnchor(Vector2(0.5f, 0.0f)); |
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titleImage->setDimensions(Vector2(titleTexture->getWidth(), titleTexture->getHeight())); |
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titleImage->setTranslation(Vector2(0.0f, (int)(resolution.y * (1.0f / 4.0f) - titleTexture->getHeight() * 0.5f))); |
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blackoutImage->setDimensions(resolution); |
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darkenImage->setDimensions(resolution); |
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splashBackgroundImage->setDimensions(resolution); |
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splashImage->setAnchor(Anchor::CENTER); |
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splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight())); |
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frameTimeLabel->setAnchor(Vector2(0.0f, 0.0f)); |
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frameTimeLabel->setTranslation(Vector2(0.0f)); |
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anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
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anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-resolution.y * (1.0f / 4.0f) - menuFont->getMetrics().getHeight() * 0.5f))); |
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rectangularPaletteImage->setAnchor(Vector2(0.0f, 1.0f)); |
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rectangularPaletteImage->setDimensions(Vector2(rectangularPaletteTexture->getWidth(), rectangularPaletteTexture->getHeight())); |
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rectangularPaletteImage->setTranslation(Vector2(16.0f, -16.0f)); |
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contextButtonImage0->setAnchor(Vector2(0.5f, 1.0f)); |
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contextButtonImage0->setDimensions(Vector2(mouseLeftTexture->getWidth(), mouseLeftTexture->getHeight())); |
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contextButtonImage0->setTranslation(Vector2(0.0f, -16.0f)); |
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foodIndicatorImage->setAnchor(Vector2(1.0f, 0.0f)); |
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foodIndicatorImage->setDimensions(Vector2(foodIndicatorTexture->getWidth(), foodIndicatorTexture->getHeight())); |
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foodIndicatorImage->setTranslation(Vector2(-16.0f, 16.0f)); |
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depthTextureImage->setAnchor(Vector2(0.0f, 1.0f)); |
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depthTextureImage->setDimensions(Vector2(256, 256)); |
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depthTextureImage->setTranslation(Vector2(0.0f, 0.0f)); |
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levelNameLabel->setAnchor(Vector2(0.5f, 0.5f)); |
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// Adjust UI camera projection
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uiCamera.setOrthographic(0.0f, resolution.x, resolution.y, 0.0f, -1.0f, 1.0f); |
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@ -1493,6 +1584,7 @@ void Application::restringUI() |
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mainMenu->setFont(menuFont); |
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levelsMenu->setFont(menuFont); |
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optionsMenu->setFont(menuFont); |
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controlsMenu->setFont(menuFont); |
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pauseMenu->setFont(menuFont); |
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// Title screen
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@ -1564,6 +1656,18 @@ void Application::restringUI() |
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optionsMenuControlsItem->setName(stringMap["controls"]); |
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optionsMenuBackItem->setName(stringMap["back"]); |
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// Controls menu
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controlsMenuResetToDefaultItem->setName(stringMap["reset-to-default"]); |
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controlsMenuMoveForwardItem->setName(stringMap["move-forward"]); |
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controlsMenuMoveForwardItem->setValueName(0, U"W"); |
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controlsMenuMoveBackItem->setName(stringMap["move-back"]); |
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controlsMenuMoveBackItem->setValueName(0, U"S"); |
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controlsMenuMoveLeftItem->setName(stringMap["move-left"]); |
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controlsMenuMoveLeftItem->setValueName(0, U"A"); |
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controlsMenuMoveRightItem->setName(stringMap["move-right"]); |
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controlsMenuMoveRightItem->setValueName(0, U"D"); |
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controlsMenuBackItem->setName(stringMap["back"]); |
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// Pause menu
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pauseMenuResumeItem->setName(stringMap["resume"]); |
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pauseMenuLevelsItem->setName(stringMap["levels"]); |
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@ -1580,22 +1684,44 @@ void Application::openMenu(Menu* menu) |
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} |
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activeMenu = menu; |
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activeMenu->getUIContainer()->setActive(true); |
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activeMenu->select(0); |
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activeMenu->getUIContainer()->setVisible(true); |
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activeMenu->getUIContainer()->setActive(false); |
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activeMenu->getUIContainer()->setTintColor(Vector4(1.0f, 1.0f, 1.0f, 0.0f)); |
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/*
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if (activeMenu->getSelectedItem() == nullptr) |
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{ |
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activeMenu->select(0); |
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} |
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*/ |
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// Delay menu activation
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menuActivateTween->setEndCallback(std::bind(&UIElement::setActive, activeMenu->getUIContainer(), true)); |
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menuActivateTween->reset(); |
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menuActivateTween->start(); |
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// Begin menu fade-in
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menuFadeInTween->setUpdateCallback(std::bind(&UIElement::setTintColor, activeMenu->getUIContainer(), std::placeholders::_1)); |
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menuFadeInTween->reset(); |
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menuFadeInTween->start(); |
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} |
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void Application::closeMenu() |
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{ |
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if (activeMenu != nullptr) |
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{ |
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// Deactivate menu
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activeMenu->getUIContainer()->setActive(false); |
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activeMenu->getUIContainer()->setVisible(false); |
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// Begin menu fade-out
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/*
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menuFadeOutTween->setUpdateCallback(std::bind(&UIElement::setTintColor, activeMenu->getUIContainer(), std::placeholders::_1)); |
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menuFadeOutTween->setEndCallback(std::bind(&UIElement::setVisible, activeMenu->getUIContainer(), false)); |
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menuFadeOutTween->reset(); |
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menuFadeOutTween->start(); |
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*/ |
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previousActiveMenu = activeMenu; |
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activeMenu = nullptr; |
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} |
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@ -1997,3 +2123,9 @@ void Application::selectLanguage(std::size_t index) |
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// Restring UI
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restringUI(); |
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} |
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void Application::bindControl(Control* control) |
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{ |
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bindingControl = control; |
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bindingControl->unbind(); |
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} |