Browse Source

Add initial support for binding controls from options menu

master
C. J. Howard 7 years ago
parent
commit
96a1a74e08
6 changed files with 212 additions and 47 deletions
  1. +176
    -44
      src/application.cpp
  2. +16
    -1
      src/application.hpp
  3. +2
    -0
      src/states/game-state.cpp
  4. +1
    -0
      src/states/title-state.cpp
  5. +12
    -2
      src/ui/menu.cpp
  6. +5
    -0
      src/ui/menu.hpp

+ 176
- 44
src/application.cpp View File

@ -391,6 +391,7 @@ Application::Application(int argc, char* argv[]):
inputManager = new SDLInputManager(); inputManager = new SDLInputManager();
keyboard = (*inputManager->getKeyboards()).front(); keyboard = (*inputManager->getKeyboards()).front();
mouse = (*inputManager->getMice()).front(); mouse = (*inputManager->getMice()).front();
bindingControl = nullptr;
// Allocate states // Allocate states
loadingState = new LoadingState(this); loadingState = new LoadingState(this);
@ -493,6 +494,38 @@ int Application::execute()
} }
} }
// Bind controls
if (bindingControl != nullptr)
{
InputEvent event;
inputManager->listen(&event);
if (event.type != InputEvent::Type::NONE)
{
bindingControl->bind(event);
bindingControl = nullptr;
if (activeMenu != nullptr)
{
MenuItem* item = activeMenu->getSelectedItem();
if (item != nullptr)
{
if (event.type == InputEvent::Type::KEY)
{
const char* keyName = SDL_GetKeyName(SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(event.key.second)));
std::stringstream stream;
stream << keyName;
std::string streamstring = stream.str();
std::u32string label;
label.assign(streamstring.begin(), streamstring.end());
item->setValueName(item->getValueIndex(), label);
}
}
}
}
}
// Update input // Update input
inputManager->update(); inputManager->update();
@ -537,6 +570,11 @@ int Application::execute()
} }
// Update UI // Update UI
if (activeMenu != nullptr)
{
activeMenu->update(dt);
}
uiRootElement->update(); uiRootElement->update();
uiBatcher->batch(uiBatch, uiRootElement); uiBatcher->batch(uiBatch, uiRootElement);
@ -710,13 +748,6 @@ bool Application::loadScene()
bgCamera.setCompositor(&bgCompositor); bgCamera.setCompositor(&bgCompositor);
bgCamera.setCompositeIndex(0); bgCamera.setCompositeIndex(0);
// Set shadow map resolution // Set shadow map resolution
shadowMapResolution = 4096; shadowMapResolution = 4096;
@ -884,7 +915,6 @@ bool Application::loadUI()
// Create blackout element (for screen transitions) // Create blackout element (for screen transitions)
blackoutImage = new UIImage(); blackoutImage = new UIImage();
blackoutImage->setDimensions(resolution);
blackoutImage->setLayerOffset(ANTKEEPER_UI_LAYER_BLACKOUT); blackoutImage->setLayerOffset(ANTKEEPER_UI_LAYER_BLACKOUT);
blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f)); blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
blackoutImage->setVisible(false); blackoutImage->setVisible(false);
@ -892,7 +922,6 @@ bool Application::loadUI()
// Create darken element (for darkening title screen) // Create darken element (for darkening title screen)
darkenImage = new UIImage(); darkenImage = new UIImage();
darkenImage->setDimensions(resolution);
darkenImage->setLayerOffset(ANTKEEPER_UI_LAYER_DARKEN); darkenImage->setLayerOffset(ANTKEEPER_UI_LAYER_DARKEN);
darkenImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 0.35f)); darkenImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 0.35f));
darkenImage->setVisible(false); darkenImage->setVisible(false);
@ -900,7 +929,6 @@ bool Application::loadUI()
// Create splash screen background element // Create splash screen background element
splashBackgroundImage = new UIImage(); splashBackgroundImage = new UIImage();
splashBackgroundImage->setDimensions(resolution);
splashBackgroundImage->setLayerOffset(-1); splashBackgroundImage->setLayerOffset(-1);
splashBackgroundImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f)); splashBackgroundImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
splashBackgroundImage->setVisible(false); splashBackgroundImage->setVisible(false);
@ -908,26 +936,19 @@ bool Application::loadUI()
// Create splash screen element // Create splash screen element
splashImage = new UIImage(); splashImage = new UIImage();
splashImage->setAnchor(Anchor::CENTER);
splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight()));
splashImage->setTexture(splashTexture); splashImage->setTexture(splashTexture);
splashImage->setVisible(false); splashImage->setVisible(false);
uiRootElement->addChild(splashImage); uiRootElement->addChild(splashImage);
// Create game title element // Create game title element
titleImage = new UIImage(); titleImage = new UIImage();
titleImage->setAnchor(Vector2(0.5f, 0.0f));
titleImage->setDimensions(Vector2(titleTexture->getWidth(), titleTexture->getHeight()));
titleImage->setTranslation(Vector2(0.0f, (int)(resolution.y * (1.0f / 4.0f) - titleTexture->getHeight() * 0.5f)));
titleImage->setTexture(titleTexture); titleImage->setTexture(titleTexture);
titleImage->setVisible(false); titleImage->setVisible(false);
titleImage->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); titleImage->setLayerOffset(ANTKEEPER_UI_LAYER_MENU);
uiRootElement->addChild(titleImage); uiRootElement->addChild(titleImage);
frameTimeLabel = new UILabel(); frameTimeLabel = new UILabel();
frameTimeLabel->setAnchor(Vector2(0.0f, 0.0f));
frameTimeLabel->setLayerOffset(99); frameTimeLabel->setLayerOffset(99);
frameTimeLabel->setTranslation(Vector2(0.0f));
frameTimeLabel->setTintColor(Vector4(1.0f, 1.0f, 0.0f, 1.0f)); frameTimeLabel->setTintColor(Vector4(1.0f, 1.0f, 0.0f, 1.0f));
frameTimeLabel->setVisible(false); frameTimeLabel->setVisible(false);
uiRootElement->addChild(frameTimeLabel); uiRootElement->addChild(frameTimeLabel);
@ -938,15 +959,11 @@ bool Application::loadUI()
// Create "Press any key" element // Create "Press any key" element
anyKeyLabel = new UILabel(); anyKeyLabel = new UILabel();
anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f));
anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-resolution.y * (1.0f / 4.0f) - menuFont->getMetrics().getHeight() * 0.5f)));
anyKeyLabel->setVisible(false); anyKeyLabel->setVisible(false);
uiRootElement->addChild(anyKeyLabel); uiRootElement->addChild(anyKeyLabel);
rectangularPaletteImage = new UIImage(); rectangularPaletteImage = new UIImage();
rectangularPaletteImage->setAnchor(Vector2(0.0f, 1.0f));
rectangularPaletteImage->setDimensions(Vector2(rectangularPaletteTexture->getWidth(), rectangularPaletteTexture->getHeight()));
rectangularPaletteImage->setTranslation(Vector2(16.0f, -16.0f));
rectangularPaletteImage->setTexture(rectangularPaletteTexture); rectangularPaletteImage->setTexture(rectangularPaletteTexture);
rectangularPaletteImage->setVisible(false); rectangularPaletteImage->setVisible(false);
rectangularPaletteImage->setActive(false); rectangularPaletteImage->setActive(false);
@ -954,30 +971,20 @@ bool Application::loadUI()
uiRootElement->addChild(rectangularPaletteImage); uiRootElement->addChild(rectangularPaletteImage);
contextButtonImage0 = new UIImage(); contextButtonImage0 = new UIImage();
contextButtonImage0->setAnchor(Vector2(0.5f, 1.0f));
contextButtonImage0->setDimensions(Vector2(mouseLeftTexture->getWidth(), mouseLeftTexture->getHeight()));
contextButtonImage0->setTranslation(Vector2(0.0f, -16.0f));
contextButtonImage0->setTexture(mouseLeftTexture); contextButtonImage0->setTexture(mouseLeftTexture);
//uiRootElement->addChild(contextButtonImage0); //uiRootElement->addChild(contextButtonImage0);
foodIndicatorImage = new UIImage(); foodIndicatorImage = new UIImage();
foodIndicatorImage->setAnchor(Vector2(1.0f, 0.0f));
foodIndicatorImage->setDimensions(Vector2(foodIndicatorTexture->getWidth(), foodIndicatorTexture->getHeight()));
foodIndicatorImage->setTranslation(Vector2(-16.0f, 16.0f));
foodIndicatorImage->setTexture(foodIndicatorTexture); foodIndicatorImage->setTexture(foodIndicatorTexture);
//uiRootElement->addChild(foodIndicatorImage); //uiRootElement->addChild(foodIndicatorImage);
depthTextureImage = new UIImage(); depthTextureImage = new UIImage();
depthTextureImage->setAnchor(Vector2(0.0f, 1.0f));
depthTextureImage->setDimensions(Vector2(256, 256));
depthTextureImage->setTranslation(Vector2(0.0f, 0.0f));
depthTextureImage->setTexture(depthTexture); depthTextureImage->setTexture(depthTexture);
depthTextureImage->setVisible(false); depthTextureImage->setVisible(false);
uiRootElement->addChild(depthTextureImage); uiRootElement->addChild(depthTextureImage);
// Create level name label // Create level name label
levelNameLabel = new UILabel(); levelNameLabel = new UILabel();
levelNameLabel->setAnchor(Vector2(0.5f, 0.5f));
levelNameLabel->setVisible(false); levelNameLabel->setVisible(false);
levelNameLabel->setLayerOffset(ANTKEEPER_UI_LAYER_HUD); levelNameLabel->setLayerOffset(ANTKEEPER_UI_LAYER_HUD);
uiRootElement->addChild(levelNameLabel); uiRootElement->addChild(levelNameLabel);
@ -1051,23 +1058,20 @@ bool Application::loadUI()
anyKeyFadeOutTween->setEndCallback(std::bind(&TweenBase::start, anyKeyFadeInTween)); anyKeyFadeOutTween->setEndCallback(std::bind(&TweenBase::start, anyKeyFadeInTween));
tweener->addTween(anyKeyFadeOutTween); tweener->addTween(anyKeyFadeOutTween);
float menuFadeInDuration = 0.15f;
float menuFadeInDuration = 0.5f;
Vector4 menuFadeInStartColor = Vector4(1.0f, 1.0f, 1.0f, 0.0f); Vector4 menuFadeInStartColor = Vector4(1.0f, 1.0f, 1.0f, 0.0f);
Vector4 menuFadeInDeltaColor = Vector4(0.0f, 0.0f, 0.0f, 1.0f); Vector4 menuFadeInDeltaColor = Vector4(0.0f, 0.0f, 0.0f, 1.0f);
float menuFadeOutDuration = 0.15f;
float menuFadeOutDuration = 0.25f;
Vector4 menuFadeOutStartColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f); Vector4 menuFadeOutStartColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
Vector4 menuFadeOutDeltaColor = Vector4(0.0f, 0.0f, 0.0f, -1.0f); Vector4 menuFadeOutDeltaColor = Vector4(0.0f, 0.0f, 0.0f, -1.0f);
float menuSlideInDuration = 0.35f;
Vector2 menuSlideInStartTranslation = Vector2(-64.0f, 0.0f);
Vector2 menuSlideInDeltaTranslation = Vector2((int)(64.0f + resolution.x / 8.0f), 0.0f);
// Setup main menu tween // Setup main menu tween
menuFadeInTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeInDuration, menuFadeInStartColor, menuFadeInDeltaColor); menuFadeInTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeInDuration, menuFadeInStartColor, menuFadeInDeltaColor);
tweener->addTween(menuFadeInTween); tweener->addTween(menuFadeInTween);
menuActivateTween = new Tween<float>(EaseFunction::OUT_QUINT, 0.0f, 0.01f, 0.0f, 0.0f);
tweener->addTween(menuActivateTween);
menuFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeOutDuration, menuFadeOutStartColor, menuFadeOutDeltaColor); menuFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeOutDuration, menuFadeOutStartColor, menuFadeOutDeltaColor);
tweener->addTween(menuFadeOutTween); tweener->addTween(menuFadeOutTween);
menuSlideInTween = new Tween<Vector2>(EaseFunction::OUT_QUINT, 0.0f, menuSlideInDuration, menuSlideInStartTranslation, menuSlideInDeltaTranslation);
tweener->addTween(menuSlideInTween);
// Camera translation tween // Camera translation tween
cameraTranslationTween = new Tween<Vector3>(EaseFunction::OUT_CUBIC, 0.0f, 0.0f, Vector3(0.0f), Vector3(0.0f)); cameraTranslationTween = new Tween<Vector3>(EaseFunction::OUT_CUBIC, 0.0f, 0.0f, Vector3(0.0f), Vector3(0.0f));
@ -1085,6 +1089,7 @@ bool Application::loadUI()
mainMenu = new Menu(); mainMenu = new Menu();
levelsMenu = new Menu(); levelsMenu = new Menu();
optionsMenu = new Menu(); optionsMenu = new Menu();
controlsMenu = new Menu();
pauseMenu = new Menu(); pauseMenu = new Menu();
// Main menu // Main menu
@ -1106,7 +1111,14 @@ bool Application::loadUI()
mainMenuSandboxItem->setActivatedCallback(std::bind(&std::printf, "1\n")); mainMenuSandboxItem->setActivatedCallback(std::bind(&std::printf, "1\n"));
mainMenuOptionsItem = mainMenu->addItem(); mainMenuOptionsItem = mainMenu->addItem();
mainMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu));
mainMenuOptionsItem->setActivatedCallback
(
[this]()
{
optionsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, mainMenu));
openMenu(optionsMenu);
}
);
mainMenuExitItem = mainMenu->addItem(); mainMenuExitItem = mainMenu->addItem();
mainMenuExitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); mainMenuExitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS));
@ -1115,7 +1127,7 @@ bool Application::loadUI()
mainMenu->getUIContainer()->setVisible(false); mainMenu->getUIContainer()->setVisible(false);
uiRootElement->addChild(mainMenu->getUIContainer()); uiRootElement->addChild(mainMenu->getUIContainer());
} }
// Levels menu // Levels menu
{ {
levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
@ -1209,6 +1221,14 @@ bool Application::loadUI()
optionsMenuLanguageItem->setValueChangedCallback(std::bind(&Application::selectLanguage, this, std::placeholders::_1)); optionsMenuLanguageItem->setValueChangedCallback(std::bind(&Application::selectLanguage, this, std::placeholders::_1));
optionsMenuControlsItem = optionsMenu->addItem(); optionsMenuControlsItem = optionsMenu->addItem();
optionsMenuControlsItem->setActivatedCallback
(
[this]()
{
controlsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu));
openMenu(controlsMenu);
}
);
optionsMenuBackItem = optionsMenu->addItem(); optionsMenuBackItem = optionsMenu->addItem();
optionsMenuBackItem->setActivatedCallback optionsMenuBackItem->setActivatedCallback
@ -1224,6 +1244,44 @@ bool Application::loadUI()
uiRootElement->addChild(optionsMenu->getUIContainer()); uiRootElement->addChild(optionsMenu->getUIContainer());
} }
// Controls menu
{
controlsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
controlsMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU);
controlsMenu->setLineSpacing(1.0f);
controlsMenu->setColumnMargin(menuFont->getWidth(U"MM"));
controlsMenu->getUIContainer()->setActive(false);
controlsMenu->getUIContainer()->setVisible(false);
uiRootElement->addChild(controlsMenu->getUIContainer());
controlsMenuResetToDefaultItem = controlsMenu->addItem();
controlsMenuMoveForwardItem = controlsMenu->addItem();
controlsMenuMoveForwardItem->addValue();
controlsMenuMoveForwardItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveForward));
controlsMenuMoveBackItem = controlsMenu->addItem();
controlsMenuMoveBackItem->addValue();
controlsMenuMoveBackItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveBack));
controlsMenuMoveLeftItem = controlsMenu->addItem();
controlsMenuMoveLeftItem->addValue();
controlsMenuMoveLeftItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveLeft));
controlsMenuMoveRightItem = controlsMenu->addItem();
controlsMenuMoveRightItem->addValue();
controlsMenuMoveRightItem->setActivatedCallback(std::bind(&Application::bindControl, this, &cameraMoveRight));
controlsMenuBackItem = controlsMenu->addItem();
controlsMenuBackItem->setActivatedCallback
(
[this]()
{
openMenu(optionsMenu);
}
);
}
// Pause menu // Pause menu
{ {
pauseMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f)); pauseMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f));
@ -1237,7 +1295,14 @@ bool Application::loadUI()
pauseMenuLevelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); pauseMenuLevelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu));
pauseMenuOptionsItem = pauseMenu->addItem(); pauseMenuOptionsItem = pauseMenu->addItem();
pauseMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu));
pauseMenuOptionsItem->setActivatedCallback
(
[this]()
{
optionsMenuBackItem->setActivatedCallback(std::bind(&Application::openMenu, this, pauseMenu));
openMenu(optionsMenu);
}
);
pauseMenuMainMenuItem = pauseMenu->addItem(); pauseMenuMainMenuItem = pauseMenu->addItem();
pauseMenuMainMenuItem->setActivatedCallback pauseMenuMainMenuItem->setActivatedCallback
@ -1264,6 +1329,7 @@ bool Application::loadUI()
// Set UI strings // Set UI strings
restringUI(); restringUI();
resizeUI();
// Setup UI batch // Setup UI batch
uiBatch = new BillboardBatch(); uiBatch = new BillboardBatch();
@ -1408,7 +1474,32 @@ void Application::resizeUI()
uiRootElement->setDimensions(resolution); uiRootElement->setDimensions(resolution);
uiRootElement->update(); uiRootElement->update();
// Adjust title
titleImage->setAnchor(Vector2(0.5f, 0.0f));
titleImage->setDimensions(Vector2(titleTexture->getWidth(), titleTexture->getHeight()));
titleImage->setTranslation(Vector2(0.0f, (int)(resolution.y * (1.0f / 4.0f) - titleTexture->getHeight() * 0.5f)));
blackoutImage->setDimensions(resolution);
darkenImage->setDimensions(resolution); darkenImage->setDimensions(resolution);
splashBackgroundImage->setDimensions(resolution);
splashImage->setAnchor(Anchor::CENTER);
splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight()));
frameTimeLabel->setAnchor(Vector2(0.0f, 0.0f));
frameTimeLabel->setTranslation(Vector2(0.0f));
anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f));
anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-resolution.y * (1.0f / 4.0f) - menuFont->getMetrics().getHeight() * 0.5f)));
rectangularPaletteImage->setAnchor(Vector2(0.0f, 1.0f));
rectangularPaletteImage->setDimensions(Vector2(rectangularPaletteTexture->getWidth(), rectangularPaletteTexture->getHeight()));
rectangularPaletteImage->setTranslation(Vector2(16.0f, -16.0f));
contextButtonImage0->setAnchor(Vector2(0.5f, 1.0f));
contextButtonImage0->setDimensions(Vector2(mouseLeftTexture->getWidth(), mouseLeftTexture->getHeight()));
contextButtonImage0->setTranslation(Vector2(0.0f, -16.0f));
foodIndicatorImage->setAnchor(Vector2(1.0f, 0.0f));
foodIndicatorImage->setDimensions(Vector2(foodIndicatorTexture->getWidth(), foodIndicatorTexture->getHeight()));
foodIndicatorImage->setTranslation(Vector2(-16.0f, 16.0f));
depthTextureImage->setAnchor(Vector2(0.0f, 1.0f));
depthTextureImage->setDimensions(Vector2(256, 256));
depthTextureImage->setTranslation(Vector2(0.0f, 0.0f));
levelNameLabel->setAnchor(Vector2(0.5f, 0.5f));
// Adjust UI camera projection // Adjust UI camera projection
uiCamera.setOrthographic(0.0f, resolution.x, resolution.y, 0.0f, -1.0f, 1.0f); uiCamera.setOrthographic(0.0f, resolution.x, resolution.y, 0.0f, -1.0f, 1.0f);
@ -1493,6 +1584,7 @@ void Application::restringUI()
mainMenu->setFont(menuFont); mainMenu->setFont(menuFont);
levelsMenu->setFont(menuFont); levelsMenu->setFont(menuFont);
optionsMenu->setFont(menuFont); optionsMenu->setFont(menuFont);
controlsMenu->setFont(menuFont);
pauseMenu->setFont(menuFont); pauseMenu->setFont(menuFont);
// Title screen // Title screen
@ -1564,6 +1656,18 @@ void Application::restringUI()
optionsMenuControlsItem->setName(stringMap["controls"]); optionsMenuControlsItem->setName(stringMap["controls"]);
optionsMenuBackItem->setName(stringMap["back"]); optionsMenuBackItem->setName(stringMap["back"]);
// Controls menu
controlsMenuResetToDefaultItem->setName(stringMap["reset-to-default"]);
controlsMenuMoveForwardItem->setName(stringMap["move-forward"]);
controlsMenuMoveForwardItem->setValueName(0, U"W");
controlsMenuMoveBackItem->setName(stringMap["move-back"]);
controlsMenuMoveBackItem->setValueName(0, U"S");
controlsMenuMoveLeftItem->setName(stringMap["move-left"]);
controlsMenuMoveLeftItem->setValueName(0, U"A");
controlsMenuMoveRightItem->setName(stringMap["move-right"]);
controlsMenuMoveRightItem->setValueName(0, U"D");
controlsMenuBackItem->setName(stringMap["back"]);
// Pause menu // Pause menu
pauseMenuResumeItem->setName(stringMap["resume"]); pauseMenuResumeItem->setName(stringMap["resume"]);
pauseMenuLevelsItem->setName(stringMap["levels"]); pauseMenuLevelsItem->setName(stringMap["levels"]);
@ -1580,22 +1684,44 @@ void Application::openMenu(Menu* menu)
} }
activeMenu = menu; activeMenu = menu;
activeMenu->getUIContainer()->setActive(true);
activeMenu->select(0);
activeMenu->getUIContainer()->setVisible(true); activeMenu->getUIContainer()->setVisible(true);
activeMenu->getUIContainer()->setActive(false);
activeMenu->getUIContainer()->setTintColor(Vector4(1.0f, 1.0f, 1.0f, 0.0f));
/*
if (activeMenu->getSelectedItem() == nullptr) if (activeMenu->getSelectedItem() == nullptr)
{ {
activeMenu->select(0); activeMenu->select(0);
} }
*/
// Delay menu activation
menuActivateTween->setEndCallback(std::bind(&UIElement::setActive, activeMenu->getUIContainer(), true));
menuActivateTween->reset();
menuActivateTween->start();
// Begin menu fade-in
menuFadeInTween->setUpdateCallback(std::bind(&UIElement::setTintColor, activeMenu->getUIContainer(), std::placeholders::_1));
menuFadeInTween->reset();
menuFadeInTween->start();
} }
void Application::closeMenu() void Application::closeMenu()
{ {
if (activeMenu != nullptr) if (activeMenu != nullptr)
{ {
// Deactivate menu
activeMenu->getUIContainer()->setActive(false); activeMenu->getUIContainer()->setActive(false);
activeMenu->getUIContainer()->setVisible(false); activeMenu->getUIContainer()->setVisible(false);
// Begin menu fade-out
/*
menuFadeOutTween->setUpdateCallback(std::bind(&UIElement::setTintColor, activeMenu->getUIContainer(), std::placeholders::_1));
menuFadeOutTween->setEndCallback(std::bind(&UIElement::setVisible, activeMenu->getUIContainer(), false));
menuFadeOutTween->reset();
menuFadeOutTween->start();
*/
previousActiveMenu = activeMenu; previousActiveMenu = activeMenu;
activeMenu = nullptr; activeMenu = nullptr;
} }
@ -1997,3 +2123,9 @@ void Application::selectLanguage(std::size_t index)
// Restring UI // Restring UI
restringUI(); restringUI();
} }
void Application::bindControl(Control* control)
{
bindingControl = control;
bindingControl->unbind();
}

+ 16
- 1
src/application.hpp View File

@ -121,6 +121,8 @@ public:
void selectVSyncMode(std::size_t index); void selectVSyncMode(std::size_t index);
void selectLanguage(std::size_t index); void selectLanguage(std::size_t index);
void bindControl(Control* control);
private: private:
ApplicationState* state; ApplicationState* state;
ApplicationState* nextState; ApplicationState* nextState;
@ -194,6 +196,7 @@ public:
ModelLoader* modelLoader; ModelLoader* modelLoader;
// Controls // Controls
Control* bindingControl;
InputManager* inputManager; InputManager* inputManager;
Keyboard* keyboard; Keyboard* keyboard;
Mouse* mouse; Mouse* mouse;
@ -297,7 +300,7 @@ public:
Tween<Vector4>* anyKeyFadeOutTween; Tween<Vector4>* anyKeyFadeOutTween;
Tween<Vector4>* menuFadeInTween; Tween<Vector4>* menuFadeInTween;
Tween<Vector4>* menuFadeOutTween; Tween<Vector4>* menuFadeOutTween;
Tween<Vector2>* menuSlideInTween;
Tween<float>* menuActivateTween;
Tween<Vector3>* cameraTranslationTween; Tween<Vector3>* cameraTranslationTween;
Tween<float>* forcepsSwoopTween; Tween<float>* forcepsSwoopTween;
@ -325,6 +328,18 @@ public:
MenuItem* optionsMenuControlsItem; MenuItem* optionsMenuControlsItem;
MenuItem* optionsMenuBackItem; MenuItem* optionsMenuBackItem;
Menu* controlsMenu;
MenuItem* controlsMenuResetToDefaultItem;
MenuItem* controlsMenuMoveForwardItem;
MenuItem* controlsMenuMoveBackItem;
MenuItem* controlsMenuMoveLeftItem;
MenuItem* controlsMenuMoveRightItem;
MenuItem* controlsMenuBackItem;
Menu* graphicsMenu;
Menu* audioMenu;
Menu* gameplayMenu;
Menu* pauseMenu; Menu* pauseMenu;
MenuItem* pauseMenuResumeItem; MenuItem* pauseMenuResumeItem;
MenuItem* pauseMenuLevelsItem; MenuItem* pauseMenuLevelsItem;

+ 2
- 0
src/states/game-state.cpp View File

@ -110,6 +110,7 @@ void GameState::enter()
// Position options menu // Position options menu
application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f)); application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f));
application->controlsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f));
application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f)); application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.5f));
// Show level name // Show level name
@ -309,6 +310,7 @@ void GameState::exit()
application->defaultLayer->removeObject(&application->biomeFloorModelInstance); application->defaultLayer->removeObject(&application->biomeFloorModelInstance);
application->defaultLayer->removeObject(application->forceps->getModelInstance()); application->defaultLayer->removeObject(application->forceps->getModelInstance());
application->defaultLayer->removeObject(application->lens->getModelInstance()); application->defaultLayer->removeObject(application->lens->getModelInstance());
application->defaultLayer->removeObject(application->brush->getModelInstance());
for (std::size_t i = 0; i < application->colony->getAntCount(); ++i) for (std::size_t i = 0; i < application->colony->getAntCount(); ++i)
{ {
Ant* ant = application->colony->getAnt(i); Ant* ant = application->colony->getAnt(i);

+ 1
- 0
src/states/title-state.cpp View File

@ -69,6 +69,7 @@ void TitleState::enter()
// Position options menu // Position options menu
application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
application->controlsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
// Setup fade-in // Setup fade-in

+ 12
- 2
src/ui/menu.cpp View File

@ -157,7 +157,8 @@ Menu::Menu():
exitedCallback(nullptr), exitedCallback(nullptr),
font(nullptr), font(nullptr),
lineSpacing(1.0f), lineSpacing(1.0f),
columnMargin(0.0f)
columnMargin(0.0f),
activationDelay(0)
{ {
container = new UIContainer(); container = new UIContainer();
resize(); resize();
@ -256,6 +257,14 @@ void Menu::setColumnMargin(float margin)
resize(); resize();
} }
void Menu::update(float dt)
{
if (activationDelay > 0)
{
--activationDelay;
}
}
void Menu::deselect() void Menu::deselect()
{ {
if (selectedItem != nullptr) if (selectedItem != nullptr)
@ -283,9 +292,10 @@ void Menu::select(std::size_t index)
void Menu::activate() void Menu::activate()
{ {
if (selectedItem != nullptr)
if (selectedItem != nullptr && !activationDelay)
{ {
selectedItem->activate(); selectedItem->activate();
activationDelay = 1;
} }
} }

+ 5
- 0
src/ui/menu.hpp View File

@ -122,6 +122,8 @@ public:
const UIContainer* getUIContainer() const; const UIContainer* getUIContainer() const;
UIContainer* getUIContainer(); UIContainer* getUIContainer();
void update(float dt);
/** /**
* Deselects the currently selected item (if any) * Deselects the currently selected item (if any)
*/ */
@ -153,6 +155,9 @@ private:
float lineSpacing; float lineSpacing;
float columnMargin; float columnMargin;
UIContainer* container; UIContainer* container;
// Prevents activation of multiple menu items in the same frame
int activationDelay;
}; };
inline std::size_t Menu::getItemCount() inline std::size_t Menu::getItemCount()

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