@ -0,0 +1,39 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef ANTKEEPER_GAME_STATE_BOOT_HPP | |||||
#define ANTKEEPER_GAME_STATE_BOOT_HPP | |||||
#include "application.hpp" | |||||
namespace game { | |||||
namespace state { | |||||
/// Boot game state functions. | |||||
namespace boot { | |||||
void enter(application* app, int argc, char** argv); | |||||
void exit(application* app); | |||||
} // namespace boot | |||||
} // namespace state | |||||
} // namespace game | |||||
#endif // ANTKEEPER_GAME_STATE_BOOT_HPP |
@ -0,0 +1,38 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "game/states/main-menu.hpp" | |||||
namespace game { | |||||
namespace state { | |||||
namespace main_menu { | |||||
void enter(game::context* ctx) | |||||
{ | |||||
} | |||||
void exit(game::context* ctx) | |||||
{ | |||||
} | |||||
} // namespace main_menu | |||||
} // namespace state | |||||
} // namespace game |
@ -0,0 +1,39 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef ANTKEEPER_GAME_STATE_MAIN_MENU_HPP | |||||
#define ANTKEEPER_GAME_STATE_MAIN_MENU_HPP | |||||
#include "game/context.hpp" | |||||
namespace game { | |||||
namespace state { | |||||
/// Main menu screen game state functions. | |||||
namespace main_menu { | |||||
void enter(game::context* ctx); | |||||
void exit(game::context* ctx); | |||||
} // namespace main_menu | |||||
} // namespace state | |||||
} // namespace game | |||||
#endif // ANTKEEPER_GAME_STATE_MAIN_MENU_HPP |
@ -0,0 +1,132 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "game/states/title.hpp" | |||||
#include "game/states/main-menu.hpp" | |||||
#include "animation/screen-transition.hpp" | |||||
#include "animation/ease.hpp" | |||||
#include "animation/timeline.hpp" | |||||
#include "application.hpp" | |||||
#include "scene/text.hpp" | |||||
#include "configuration.hpp" | |||||
namespace game { | |||||
namespace state { | |||||
namespace title { | |||||
void enter(game::context* ctx) | |||||
{ | |||||
// Setup timing | |||||
const float title_fade_in_duration = 0.5f; | |||||
const float title_fade_out_duration = 0.5f; | |||||
// Start fade in | |||||
ctx->fade_transition->transition(title_fade_in_duration, true, ease<float>::in_quad); | |||||
// Crate fade out function | |||||
auto fade_out = [ctx, title_fade_out_duration]() | |||||
{ | |||||
ctx->fade_transition->transition(title_fade_out_duration, false, ease<float>::out_quad); | |||||
}; | |||||
// Create change state function | |||||
auto change_state = [ctx]() | |||||
{ | |||||
application::state next_state; | |||||
next_state.name = "main_menu"; | |||||
next_state.enter = std::bind(game::state::main_menu::enter, ctx); | |||||
next_state.exit = std::bind(game::state::main_menu::exit, ctx); | |||||
ctx->app->change_state(next_state); | |||||
}; | |||||
// Set up title skipper | |||||
ctx->input_listener->set_callback | |||||
( | |||||
[ctx](const event_base& event) | |||||
{ | |||||
auto id = event.get_event_type_id(); | |||||
if (id != mouse_moved_event::event_type_id && id != mouse_wheel_scrolled_event::event_type_id && id != gamepad_axis_moved_event::event_type_id) | |||||
{ | |||||
ctx->timeline->clear(); | |||||
ctx->fade_transition->get_animation()->stop(); | |||||
ctx->rasterizer->set_clear_color(0.0f, 0.0f, 0.0f, 1.0f); | |||||
ctx->rasterizer->clear_framebuffer(true, false, false); | |||||
ctx->app->swap_buffers(); | |||||
application::state next_state; | |||||
next_state.name = "main_menu"; | |||||
next_state.enter = std::bind(game::state::main_menu::enter, ctx); | |||||
next_state.exit = std::bind(game::state::main_menu::exit, ctx); | |||||
ctx->app->change_state(next_state); | |||||
} | |||||
} | |||||
); | |||||
ctx->input_listener->set_enabled(true); | |||||
// Construct title text | |||||
ctx->title_text = new scene::text(); | |||||
ctx->title_text->set_material(&ctx->title_font_material); | |||||
ctx->title_text->set_font(&ctx->title_font); | |||||
ctx->title_text->set_color({1.0f, 1.0f, 1.0f, 1.0f}); | |||||
ctx->title_text->set_content((*ctx->strings)["title"]); | |||||
ctx->ui_scene->add_object(ctx->title_text); | |||||
// Construct version string text | |||||
ctx->title_version_text = new scene::text(); | |||||
ctx->title_version_text->set_material(&ctx->debug_font_material); | |||||
ctx->title_version_text->set_font(&ctx->debug_font); | |||||
ctx->title_version_text->set_color({1.0f, 1.0f, 1.0f, 1.0f}); | |||||
ctx->title_version_text->set_content(ANTKEEPER_VERSION_STRING); | |||||
ctx->ui_scene->add_object(ctx->title_version_text); | |||||
// Align title text | |||||
const auto& title_aabb = static_cast<const geom::aabb<float>&>(ctx->title_text->get_local_bounds()); | |||||
float title_w = title_aabb.max_point.x - title_aabb.min_point.x; | |||||
float title_h = title_aabb.max_point.y - title_aabb.min_point.y; | |||||
ctx->title_text->set_translation({std::round(-title_w * 0.5f), std::round(-title_h * 0.5f), 0.0f}); | |||||
// Align version string | |||||
const auto& version_aabb = static_cast<const geom::aabb<float>&>(ctx->title_version_text->get_local_bounds()); | |||||
float version_w = version_aabb.max_point.x - version_aabb.min_point.x; | |||||
float version_h = version_aabb.max_point.y - version_aabb.min_point.y; | |||||
const float version_padding = 12.0f; | |||||
auto viewport = ctx->app->get_viewport_dimensions(); | |||||
ctx->title_version_text->set_translation({viewport[0] * 0.5f - version_w - version_padding, -viewport[1] * 0.5f + version_padding, 0.0f}); | |||||
} | |||||
void exit(game::context* ctx) | |||||
{ | |||||
// Remove and destruct title and version text | |||||
ctx->ui_scene->remove_object(ctx->title_text); | |||||
ctx->ui_scene->remove_object(ctx->title_version_text); | |||||
delete ctx->title_text; | |||||
delete ctx->title_version_text; | |||||
ctx->title_text = nullptr; | |||||
ctx->title_version_text = nullptr; | |||||
// Disable title skipper | |||||
ctx->input_listener->set_enabled(false); | |||||
ctx->input_listener->set_callback(nullptr); | |||||
} | |||||
} // namespace title | |||||
} // namespace state | |||||
} // namespace game |
@ -0,0 +1,39 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef ANTKEEPER_GAME_STATE_TITLE_HPP | |||||
#define ANTKEEPER_GAME_STATE_TITLE_HPP | |||||
#include "game/context.hpp" | |||||
namespace game { | |||||
namespace state { | |||||
/// Title screen game state functions. | |||||
namespace title { | |||||
void enter(game::context* ctx); | |||||
void exit(game::context* ctx); | |||||
} // namespace title | |||||
} // namespace state | |||||
} // namespace game | |||||
#endif // ANTKEEPER_GAME_STATE_TITLE_HPP |
@ -0,0 +1,35 @@ | |||||
/* | |||||
* Copyright (C) 2021 Christopher J. Howard | |||||
* | |||||
* This file is part of Antkeeper source code. | |||||
* | |||||
* Antkeeper source code is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 3 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* Antkeeper source code is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "resources/resource-loader.hpp" | |||||
#include "resources/file-buffer.hpp" | |||||
#include <physfs.h> | |||||
template <> | |||||
file_buffer* resource_loader<file_buffer>::load(resource_manager* resource_manager, PHYSFS_File* file) | |||||
{ | |||||
file_buffer* buffer = new file_buffer(); | |||||
// Read file into buffer | |||||
std::size_t size = static_cast<std::size_t>(PHYSFS_fileLength(file)); | |||||
buffer->resize(size); | |||||
PHYSFS_readBytes(file, buffer->data(), size); | |||||
return buffer; | |||||
} |