|
@ -55,7 +55,7 @@ namespace game { |
|
|
namespace state { |
|
|
namespace state { |
|
|
namespace loading { |
|
|
namespace loading { |
|
|
|
|
|
|
|
|
/// Creates or loads control configuration
|
|
|
|
|
|
|
|
|
/// Loads control profile and calibrates gamepads
|
|
|
static void load_controls(game::context* ctx); |
|
|
static void load_controls(game::context* ctx); |
|
|
|
|
|
|
|
|
/// Creates the universe and solar system.
|
|
|
/// Creates the universe and solar system.
|
|
@ -126,259 +126,21 @@ void exit(game::context* ctx) |
|
|
{} |
|
|
{} |
|
|
|
|
|
|
|
|
void load_controls(game::context* ctx) |
|
|
void load_controls(game::context* ctx) |
|
|
{ |
|
|
|
|
|
// Allocate known controls
|
|
|
|
|
|
ctx->controls["toggle_fullscreen"] = new input::control(); |
|
|
|
|
|
ctx->controls["screenshot"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_up"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_down"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_left"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_right"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_select"] = new input::control(); |
|
|
|
|
|
ctx->controls["menu_back"] = new input::control(); |
|
|
|
|
|
ctx->controls["dolly_forward"] = new input::control(); |
|
|
|
|
|
ctx->controls["dolly_backward"] = new input::control(); |
|
|
|
|
|
ctx->controls["truck_left"] = new input::control(); |
|
|
|
|
|
ctx->controls["truck_right"] = new input::control(); |
|
|
|
|
|
ctx->controls["pedestal_up"] = new input::control(); |
|
|
|
|
|
ctx->controls["pedestal_down"] = new input::control(); |
|
|
|
|
|
ctx->controls["move_slow"] = new input::control(); |
|
|
|
|
|
ctx->controls["move_fast"] = new input::control(); |
|
|
|
|
|
ctx->controls["mouse_look"] = new input::control(); |
|
|
|
|
|
ctx->controls["pan_left_gamepad"] = new input::control(); |
|
|
|
|
|
ctx->controls["pan_left_mouse"] = new input::control(); |
|
|
|
|
|
ctx->controls["pan_right_gamepad"] = new input::control(); |
|
|
|
|
|
ctx->controls["pan_right_mouse"] = new input::control(); |
|
|
|
|
|
ctx->controls["tilt_up_gamepad"] = new input::control(); |
|
|
|
|
|
ctx->controls["tilt_up_mouse"] = new input::control(); |
|
|
|
|
|
ctx->controls["tilt_down_gamepad"] = new input::control(); |
|
|
|
|
|
ctx->controls["tilt_down_mouse"] = new input::control(); |
|
|
|
|
|
ctx->controls["use_tool"] = new input::control(); |
|
|
|
|
|
|
|
|
|
|
|
// Set activation threshold for menu navigation controls to mitigate drifting gamepad axes
|
|
|
|
|
|
const float menu_activation_threshold = 0.1f; |
|
|
|
|
|
ctx->controls["menu_up"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_down"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_left"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_right"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
|
|
|
|
|
|
// Get keyboard and mouse devices
|
|
|
|
|
|
input::keyboard* keyboard = ctx->app->get_keyboard(); |
|
|
|
|
|
input::mouse* mouse = ctx->app->get_mouse(); |
|
|
|
|
|
|
|
|
|
|
|
const std::unordered_map<std::string, input::gamepad_button> gamepad_button_map = |
|
|
|
|
|
{ |
|
|
|
|
|
{"a", input::gamepad_button::a}, |
|
|
|
|
|
{"b", input::gamepad_button::b}, |
|
|
|
|
|
{"x", input::gamepad_button::x}, |
|
|
|
|
|
{"y", input::gamepad_button::y}, |
|
|
|
|
|
{"back", input::gamepad_button::back}, |
|
|
|
|
|
{"guide", input::gamepad_button::guide}, |
|
|
|
|
|
{"start", input::gamepad_button::start}, |
|
|
|
|
|
{"leftstick", input::gamepad_button::left_stick}, |
|
|
|
|
|
{"rightstick", input::gamepad_button::right_stick}, |
|
|
|
|
|
{"leftshoulder", input::gamepad_button::left_shoulder}, |
|
|
|
|
|
{"rightshoulder", input::gamepad_button::right_shoulder}, |
|
|
|
|
|
{"dpup", input::gamepad_button::dpad_up}, |
|
|
|
|
|
{"dpdown", input::gamepad_button::dpad_down}, |
|
|
|
|
|
{"dpleft", input::gamepad_button::dpad_left}, |
|
|
|
|
|
{"dpright", input::gamepad_button::dpad_right} |
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
const std::unordered_map<std::string, input::gamepad_axis> gamepad_axis_map = |
|
|
|
|
|
{ |
|
|
|
|
|
{"leftx", input::gamepad_axis::left_x}, |
|
|
|
|
|
{"lefty", input::gamepad_axis::left_y}, |
|
|
|
|
|
{"rightx", input::gamepad_axis::right_x}, |
|
|
|
|
|
{"righty", input::gamepad_axis::right_y}, |
|
|
|
|
|
{"lefttrigger", input::gamepad_axis::left_trigger}, |
|
|
|
|
|
{"righttrigger", input::gamepad_axis::right_trigger} |
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
// Check if a control profile is set in the config file
|
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
// If a control profile is set in the config file
|
|
|
if (ctx->config->contains("control_profile")) |
|
|
if (ctx->config->contains("control_profile")) |
|
|
{ |
|
|
{ |
|
|
// Load control profile
|
|
|
// Load control profile
|
|
|
json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>()); |
|
|
json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>()); |
|
|
|
|
|
|
|
|
// Parse control profile
|
|
|
|
|
|
for (auto it = profile->begin(); it != profile->end(); ++it) |
|
|
|
|
|
|
|
|
// Apply control profile
|
|
|
|
|
|
if (profile) |
|
|
{ |
|
|
{ |
|
|
// Parse control name
|
|
|
|
|
|
if (!it->contains("name")) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Unnamed control in control profile"); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
std::string name = (*it)["name"].get<std::string>(); |
|
|
|
|
|
|
|
|
|
|
|
// Find or create control
|
|
|
|
|
|
input::control* control; |
|
|
|
|
|
if (ctx->controls.count(name)) |
|
|
|
|
|
{ |
|
|
|
|
|
control = ctx->controls[name]; |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
control = new input::control; |
|
|
|
|
|
ctx->controls[name] = control; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Parse control device
|
|
|
|
|
|
if (!it->contains("device")) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" not mapped to a device"); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
std::string device = (*it)["device"].get<std::string>(); |
|
|
|
|
|
|
|
|
|
|
|
if (device == "keyboard") |
|
|
|
|
|
{ |
|
|
|
|
|
// Parse key name
|
|
|
|
|
|
if (!it->contains("key")) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" has invalid keyboard mapping"); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
std::string key = (*it)["key"].get<std::string>(); |
|
|
|
|
|
|
|
|
|
|
|
// Get scancode from key name
|
|
|
|
|
|
input::scancode scancode = keyboard->get_scancode_from_name(key.c_str()); |
|
|
|
|
|
if (scancode == input::scancode::unknown) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" mapped to unknown keyboard key \"" + key + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Map control to keyboard key
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, scancode)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to keyboard key \"" + key + "\""); |
|
|
|
|
|
} |
|
|
|
|
|
else if (device == "mouse") |
|
|
|
|
|
{ |
|
|
|
|
|
if (it->contains("button")) |
|
|
|
|
|
{ |
|
|
|
|
|
// Parse mouse button index
|
|
|
|
|
|
int button = (*it)["button"].get<int>(); |
|
|
|
|
|
|
|
|
|
|
|
// Map control to mouse button
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::mouse_button_mapping(control, nullptr, button)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to mouse button " + std::to_string(button)); |
|
|
|
|
|
} |
|
|
|
|
|
else if (it->contains("wheel")) |
|
|
|
|
|
{ |
|
|
|
|
|
// Parse mouse wheel axis
|
|
|
|
|
|
std::string wheel = (*it)["wheel"].get<std::string>(); |
|
|
|
|
|
input::mouse_wheel_axis axis; |
|
|
|
|
|
if (wheel == "x+") |
|
|
|
|
|
axis = input::mouse_wheel_axis::positive_x; |
|
|
|
|
|
else if (wheel == "x-") |
|
|
|
|
|
axis = input::mouse_wheel_axis::negative_x; |
|
|
|
|
|
else if (wheel == "y+") |
|
|
|
|
|
axis = input::mouse_wheel_axis::positive_y; |
|
|
|
|
|
else if (wheel == "y-") |
|
|
|
|
|
axis = input::mouse_wheel_axis::negative_y; |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid mouse wheel axis \"" + wheel + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Map control to mouse wheel axis
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::mouse_wheel_mapping(control, nullptr, axis)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to mouse wheel axis " + wheel); |
|
|
|
|
|
} |
|
|
|
|
|
else if (it->contains("motion")) |
|
|
|
|
|
{ |
|
|
|
|
|
std::string motion = (*it)["motion"].get<std::string>(); |
|
|
|
|
|
input::mouse_motion_axis axis; |
|
|
|
|
|
if (motion == "x+") |
|
|
|
|
|
axis = input::mouse_motion_axis::positive_x; |
|
|
|
|
|
else if (motion == "x-") |
|
|
|
|
|
axis = input::mouse_motion_axis::negative_x; |
|
|
|
|
|
else if (motion == "y+") |
|
|
|
|
|
axis = input::mouse_motion_axis::positive_y; |
|
|
|
|
|
else if (motion == "y-") |
|
|
|
|
|
axis = input::mouse_motion_axis::negative_y; |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid mouse motion axis \"" + motion + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Map control to mouse motion axis
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, axis)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to mouse motion axis " + motion); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" has invalid mouse mapping"); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else if (device == "gamepad") |
|
|
|
|
|
{ |
|
|
|
|
|
if (it->contains("button")) |
|
|
|
|
|
{ |
|
|
|
|
|
// Parse gamepad button
|
|
|
|
|
|
std::string button = (*it)["button"].get<std::string>(); |
|
|
|
|
|
|
|
|
|
|
|
auto button_it = gamepad_button_map.find(button); |
|
|
|
|
|
if (button_it == gamepad_button_map.end()) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid gamepad button \"" + button + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Map control to gamepad button
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::gamepad_button_mapping(control, nullptr, button_it->second)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to gamepad button " + button); |
|
|
|
|
|
} |
|
|
|
|
|
else if (it->contains("axis")) |
|
|
|
|
|
{ |
|
|
|
|
|
std::string axis = (*it)["axis"].get<std::string>(); |
|
|
|
|
|
|
|
|
|
|
|
// Parse gamepad axis name
|
|
|
|
|
|
const std::string axis_name = axis.substr(0, axis.length() - 1); |
|
|
|
|
|
auto axis_it = gamepad_axis_map.find(axis_name); |
|
|
|
|
|
if (axis_it == gamepad_axis_map.end()) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid gamepad axis \"" + axis_name + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Parse gamepad axis sign
|
|
|
|
|
|
const char axis_sign = axis.back(); |
|
|
|
|
|
if (axis_sign != '-' && axis_sign != '+') |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" is mapped to gamepad axis with invalid sign \"" + axis_sign + "\""); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
bool axis_negative = (axis_sign == '-'); |
|
|
|
|
|
|
|
|
|
|
|
// Map control to gamepad axis
|
|
|
|
|
|
ctx->input_event_router->add_mapping(input::gamepad_axis_mapping(control, nullptr, axis_it->second, axis_negative)); |
|
|
|
|
|
|
|
|
|
|
|
ctx->logger->log("Mapped control \"" + name + "\" to gamepad axis " + axis); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->log("Control \"" + name + "\" has invalid gamepad mapping"); |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx->logger->warning("Control \"" + name + "\" bound to unknown device \"" + device + "\""); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
game::apply_control_profile(ctx, *profile); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Calibrate gamepads
|
|
|
for (input::gamepad* gamepad: ctx->app->get_gamepads()) |
|
|
for (input::gamepad* gamepad: ctx->app->get_gamepads()) |
|
|
{ |
|
|
{ |
|
|
ctx->logger->push_task("Loading calibration for gamepad " + gamepad->get_guid()); |
|
|
ctx->logger->push_task("Loading calibration for gamepad " + gamepad->get_guid()); |
|
@ -440,6 +202,13 @@ void load_controls(game::context* ctx) |
|
|
( |
|
|
( |
|
|
std::bind(&application::close, ctx->app, 0) |
|
|
std::bind(&application::close, ctx->app, 0) |
|
|
); |
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
// Set activation threshold for menu navigation controls to mitigate drifting gamepad axes
|
|
|
|
|
|
const float menu_activation_threshold = 0.1f; |
|
|
|
|
|
ctx->controls["menu_up"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_down"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_left"]->set_activation_threshold(menu_activation_threshold); |
|
|
|
|
|
ctx->controls["menu_right"]->set_activation_threshold(menu_activation_threshold); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void cosmogenesis(game::context* ctx) |
|
|
void cosmogenesis(game::context* ctx) |
|
|