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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_CONTROLS_HPP
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#define ANTKEEPER_GAME_CONTROLS_HPP
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#include "game/context.hpp"
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#include "resources/json.hpp"
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#include "input/gamepad.hpp"
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namespace game {
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/**
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* Applies a control profile to the game context.
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*
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* @param ctx Game context.
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* @param profile Control profile.
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*/
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void apply_control_profile(game::context* ctx, const json& profile);
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/**
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* Generates a default control profile.
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*
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* @return Default control profile.
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*/
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json default_control_profile();
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/**
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* Returns a string containing the path to the gamepad calibration file.
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*/
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std::string gamepad_calibration_path(const game::context* ctx, const input::gamepad* gamepad);
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/**
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* Generates default gamepad calibration settings.
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*
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* @return Default gamepad calibration settings.
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*/
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json default_gamepad_calibration();
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/**
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* Loads gamepad calibration settings.
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*
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* @param ctx Game context.
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* @param gamepad Gamepad for which to load calibration settings.
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* @return Gamepad calibration settings, or `nullptr` if not loaded.
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*/
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json* load_gamepad_calibration(game::context* ctx, input::gamepad* gamepad);
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/**
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* Saves gamepad calibration settings.
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*
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* @param ctx Game context.
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* @param gamepad Gamepad for which to save calibration settings.
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* @return `true` if calibration settings were successfully saved, `false` otherwise.
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*/
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bool save_gamepad_calibration(const game::context* ctx, const input::gamepad* gamepad, const json& calibration);
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/**
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* Applies gamepad calibration settings.
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*
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* @param gamepad Gamepad to calibrate.
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* @param calibration JSON element containing gamepad calibration settings.
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*/
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void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration);
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} // namespace game
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#endif // ANTKEEPER_GAME_CONTROLS_HPP
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