💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
  20. #define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
  21. #include "game/systems/updatable-system.hpp"
  22. #include <engine/entity/id.hpp>
  23. #include <engine/math/vector.hpp>
  24. #include <engine/math/matrix.hpp>
  25. #include "game/components/blackbody-component.hpp"
  26. #include <vector>
  27. /**
  28. * Calculates the color and luminance of blackbody radiators.
  29. */
  30. class blackbody_system:
  31. public updatable_system
  32. {
  33. public:
  34. explicit blackbody_system(entity::registry& registry);
  35. ~blackbody_system();
  36. void update(float t, float dt) override;
  37. private:
  38. void update_blackbody(entity::id entity_id);
  39. void on_blackbody_construct(entity::registry& registry, entity::id entity_id);
  40. void on_blackbody_update(entity::registry& registry, entity::id entity_id);
  41. std::vector<double> m_visible_wavelengths_nm;
  42. };
  43. #endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP