/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP #define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP #include "game/systems/updatable-system.hpp" #include #include #include #include "game/components/blackbody-component.hpp" #include /** * Calculates the color and luminance of blackbody radiators. */ class blackbody_system: public updatable_system { public: explicit blackbody_system(entity::registry& registry); ~blackbody_system(); void update(float t, float dt) override; private: void update_blackbody(entity::id entity_id); void on_blackbody_construct(entity::registry& registry, entity::id entity_id); void on_blackbody_update(entity::registry& registry, entity::id entity_id); std::vector m_visible_wavelengths_nm; }; #endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP