/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
#define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
#include "game/systems/updatable-system.hpp"
#include
#include
#include
#include "game/components/blackbody-component.hpp"
#include
/**
* Calculates the color and luminance of blackbody radiators.
*/
class blackbody_system:
public updatable_system
{
public:
explicit blackbody_system(entity::registry& registry);
~blackbody_system();
void update(float t, float dt) override;
private:
void update_blackbody(entity::id entity_id);
void on_blackbody_construct(entity::registry& registry, entity::id entity_id);
void on_blackbody_update(entity::registry& registry, entity::id entity_id);
std::vector m_visible_wavelengths_nm;
};
#endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP