- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAME_STATE_MAIN_MENU_HPP
- #define ANTKEEPER_GAME_STATE_MAIN_MENU_HPP
-
- #include "game/state/base.hpp"
- #include "scene/text.hpp"
- #include "animation/animation.hpp"
- #include "entity/id.hpp"
- #include "event/subscription.hpp"
- #include <memory>
-
- namespace game {
- namespace state {
-
- class main_menu: public game::state::base
- {
- public:
- main_menu(game::context& ctx, bool fade_in);
- virtual ~main_menu();
-
- private:
- void fade_in_title();
- void fade_out_title();
-
- scene::text title_text;
- animation<float> title_fade_animation;
-
- entity::id swarm_eid;
- std::shared_ptr<event::subscription> window_resized_subscription;
- };
-
- } // namespace state
- } // namespace game
-
- #endif // ANTKEEPER_GAME_STATE_MAIN_MENU_HPP
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