/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_STATE_MAIN_MENU_HPP #define ANTKEEPER_GAME_STATE_MAIN_MENU_HPP #include "game/state/base.hpp" #include "scene/text.hpp" #include "animation/animation.hpp" #include "entity/id.hpp" #include "event/subscription.hpp" #include namespace game { namespace state { class main_menu: public game::state::base { public: main_menu(game::context& ctx, bool fade_in); virtual ~main_menu(); private: void fade_in_title(); void fade_out_title(); scene::text title_text; animation title_fade_animation; entity::id swarm_eid; std::shared_ptr window_resized_subscription; }; } // namespace state } // namespace game #endif // ANTKEEPER_GAME_STATE_MAIN_MENU_HPP