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- /*
- * Copyright (C) 2017-2019 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SILHOUETTE_RENDER_PASS_HPP
- #define SILHOUETTE_RENDER_PASS_HPP
-
- #include <emergent/emergent.hpp>
- using namespace Emergent;
-
- class ResourceManager;
-
- /**
- * Renders the user interface
- */
- class SilhouetteRenderPass: public RenderPass
- {
- public:
- SilhouetteRenderPass(ResourceManager* resourceManager);
- virtual bool load(const RenderContext* renderContext);
- virtual void unload();
- virtual void render(RenderContext* renderContext);
-
- private:
- class RenderOpCompare
- {
- public:
- // Sort render opations
- bool operator()(const RenderOperation& opA, const RenderOperation& opB) const;
- };
-
- ResourceManager* resourceManager;
-
- Shader* shader;
- std::uint32_t unskinnedPermutation;
- std::uint32_t skinnedPermutation;
- ShaderMatrix4 modelViewProjectionMatrixParam;
- ShaderMatrix4* matrixPaletteParam;
- int maxBoneCount;
- };
-
- #endif // SILHOUETTE_RENDER_PASS_HPP
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