💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef SILHOUETTE_RENDER_PASS_HPP
  20. #define SILHOUETTE_RENDER_PASS_HPP
  21. #include <emergent/emergent.hpp>
  22. using namespace Emergent;
  23. class ResourceManager;
  24. /**
  25. * Renders the user interface
  26. */
  27. class SilhouetteRenderPass: public RenderPass
  28. {
  29. public:
  30. SilhouetteRenderPass(ResourceManager* resourceManager);
  31. virtual bool load(const RenderContext* renderContext);
  32. virtual void unload();
  33. virtual void render(RenderContext* renderContext);
  34. private:
  35. class RenderOpCompare
  36. {
  37. public:
  38. // Sort render opations
  39. bool operator()(const RenderOperation& opA, const RenderOperation& opB) const;
  40. };
  41. ResourceManager* resourceManager;
  42. Shader* shader;
  43. std::uint32_t unskinnedPermutation;
  44. std::uint32_t skinnedPermutation;
  45. ShaderMatrix4 modelViewProjectionMatrixParam;
  46. ShaderMatrix4* matrixPaletteParam;
  47. int maxBoneCount;
  48. };
  49. #endif // SILHOUETTE_RENDER_PASS_HPP