/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef SILHOUETTE_RENDER_PASS_HPP #define SILHOUETTE_RENDER_PASS_HPP #include using namespace Emergent; class ResourceManager; /** * Renders the user interface */ class SilhouetteRenderPass: public RenderPass { public: SilhouetteRenderPass(ResourceManager* resourceManager); virtual bool load(const RenderContext* renderContext); virtual void unload(); virtual void render(RenderContext* renderContext); private: class RenderOpCompare { public: // Sort render opations bool operator()(const RenderOperation& opA, const RenderOperation& opB) const; }; ResourceManager* resourceManager; Shader* shader; std::uint32_t unskinnedPermutation; std::uint32_t skinnedPermutation; ShaderMatrix4 modelViewProjectionMatrixParam; ShaderMatrix4* matrixPaletteParam; int maxBoneCount; }; #endif // SILHOUETTE_RENDER_PASS_HPP