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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SCENE_LIGHT_PROBE_HPP
- #define ANTKEEPER_SCENE_LIGHT_PROBE_HPP
-
- #include <engine/scene/object.hpp>
- #include <engine/gl/texture-1d.hpp>
- #include <engine/gl/texture-cube.hpp>
- #include <engine/gl/framebuffer.hpp>
- #include <engine/math/matrix.hpp>
- #include <memory>
- #include <span>
- #include <vector>
-
- namespace scene {
-
- /**
- *
- */
- class light_probe: public object<light_probe>
- {
- public:
- /// Constructs a light probe.
- light_probe();
-
- /**
- * Updates the light probe's illuminance matrices from its illuminance texture.
- *
- * @warning Reads texture data from the GPU.
- */
- void update_illuminance_matrices();
-
- /**
- * Sets the light probe's luminance texture.
- *
- * @param texture Luminance cubemap texture.
- *
- * @note Marks the light probe's luminance as outdated if the luminance texture has changed.
- * @note Marks the light probe's illuminance as outdated if the luminance texture has changed.
- */
- void set_luminance_texture(std::shared_ptr<gl::texture_cube> texture);
-
- /**
- * Marks the light probe's luminance as either outdated or current.
- *
- * @param outdated `true` if the light probe's luminance is outdated, `false` otherwise.
- */
- void set_luminance_outdated(bool outdated);
-
- /**
- * Marks the light probe's illuminance as either outdated or current.
- *
- * @param outdated `true` if the light probe's illuminance is outdated, `false` otherwise.
- */
- void set_illuminance_outdated(bool outdated);
-
- /// Returns the light probe's luminance texture.
- [[nodiscard]] inline const std::shared_ptr<gl::texture_cube>& get_luminance_texture() const noexcept
- {
- return m_luminance_texture;
- }
-
- /// Returns the light probe's luminance framebuffers.
- [[nodiscard]] inline const std::vector<std::shared_ptr<gl::framebuffer>>& get_luminance_framebuffers() const noexcept
- {
- return m_luminance_framebuffers;
- }
-
- /**
- * Returns the light probe's illuminance texture.
- *
- * The illuminance texture is a 12x1 RGBA floating-point LUT which encodes the column vectors of three spherical harmonics illuminance matrices in the layout `R0,R1,R2,R3,G0,G1,G2,G3,B0,B1,B2,B3`. The matrices `R`, `G`, and `B` can be used to recover illuminance of the red, green, and blue color channels, respectively, for a given surface normal, `n`, as follows: `(dot(n, R * n), dot(n, G * n), dot(n, B * n))`, where `n = (x, y, z, 1)`.
- */
- [[nodiscard]] inline const std::shared_ptr<gl::texture_1d>& get_illuminance_texture() const noexcept
- {
- return m_illuminance_texture;
- }
-
- /// Returns the light probe's illuminance framebuffer.
- [[nodiscard]] inline const std::shared_ptr<gl::framebuffer>& get_illuminance_framebuffer() const noexcept
- {
- return m_illuminance_framebuffer;
- }
-
- /**
- * Returns the light probe's illuminance matrices.
- *
- * @return Red, green, and blue illuminance matrices.
- *
- * @warning The light probe's illuminance matrices must first be updated.
- *
- * @see light_probe::update_illuminance_matrices()
- */
- [[nodiscard]] inline std::span<const math::matrix4<float>, 3> get_illuminance_matrices() const noexcept
- {
- return m_illuminance_matrices;
- }
-
- /// Returns `true` if the light probe's luminance is outdated.
- [[nodiscard]] inline bool is_luminance_outdated() const noexcept
- {
- return m_luminance_outdated;
- }
-
- /// Returns `true` if the light probe's illuminance is outdated.
- [[nodiscard]] inline bool is_illuminance_outdated() const noexcept
- {
- return m_illuminance_outdated;
- }
-
- [[nodiscard]] inline const aabb_type& get_bounds() const noexcept override
- {
- return m_bounds;
- }
-
- private:
- void transformed() override;
- aabb_type m_bounds{};
- std::shared_ptr<gl::texture_cube> m_luminance_texture;
- std::vector<std::shared_ptr<gl::framebuffer>> m_luminance_framebuffers;
- std::shared_ptr<gl::texture_1d> m_illuminance_texture;
- std::shared_ptr<gl::framebuffer> m_illuminance_framebuffer;
- math::matrix4<float> m_illuminance_matrices[3];
- bool m_luminance_outdated{};
- bool m_illuminance_outdated{};
- };
-
- } // namespace scene
-
- #endif // ANTKEEPER_SCENE_LIGHT_PROBE_HPP
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