/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_SCENE_LIGHT_PROBE_HPP
#define ANTKEEPER_SCENE_LIGHT_PROBE_HPP
#include
#include
#include
#include
#include
#include
#include
#include
namespace scene {
/**
*
*/
class light_probe: public object
{
public:
/// Constructs a light probe.
light_probe();
/**
* Updates the light probe's illuminance matrices from its illuminance texture.
*
* @warning Reads texture data from the GPU.
*/
void update_illuminance_matrices();
/**
* Sets the light probe's luminance texture.
*
* @param texture Luminance cubemap texture.
*
* @note Marks the light probe's luminance as outdated if the luminance texture has changed.
* @note Marks the light probe's illuminance as outdated if the luminance texture has changed.
*/
void set_luminance_texture(std::shared_ptr texture);
/**
* Marks the light probe's luminance as either outdated or current.
*
* @param outdated `true` if the light probe's luminance is outdated, `false` otherwise.
*/
void set_luminance_outdated(bool outdated);
/**
* Marks the light probe's illuminance as either outdated or current.
*
* @param outdated `true` if the light probe's illuminance is outdated, `false` otherwise.
*/
void set_illuminance_outdated(bool outdated);
/// Returns the light probe's luminance texture.
[[nodiscard]] inline const std::shared_ptr& get_luminance_texture() const noexcept
{
return m_luminance_texture;
}
/// Returns the light probe's luminance framebuffers.
[[nodiscard]] inline const std::vector>& get_luminance_framebuffers() const noexcept
{
return m_luminance_framebuffers;
}
/**
* Returns the light probe's illuminance texture.
*
* The illuminance texture is a 12x1 RGBA floating-point LUT which encodes the column vectors of three spherical harmonics illuminance matrices in the layout `R0,R1,R2,R3,G0,G1,G2,G3,B0,B1,B2,B3`. The matrices `R`, `G`, and `B` can be used to recover illuminance of the red, green, and blue color channels, respectively, for a given surface normal, `n`, as follows: `(dot(n, R * n), dot(n, G * n), dot(n, B * n))`, where `n = (x, y, z, 1)`.
*/
[[nodiscard]] inline const std::shared_ptr& get_illuminance_texture() const noexcept
{
return m_illuminance_texture;
}
/// Returns the light probe's illuminance framebuffer.
[[nodiscard]] inline const std::shared_ptr& get_illuminance_framebuffer() const noexcept
{
return m_illuminance_framebuffer;
}
/**
* Returns the light probe's illuminance matrices.
*
* @return Red, green, and blue illuminance matrices.
*
* @warning The light probe's illuminance matrices must first be updated.
*
* @see light_probe::update_illuminance_matrices()
*/
[[nodiscard]] inline std::span, 3> get_illuminance_matrices() const noexcept
{
return m_illuminance_matrices;
}
/// Returns `true` if the light probe's luminance is outdated.
[[nodiscard]] inline bool is_luminance_outdated() const noexcept
{
return m_luminance_outdated;
}
/// Returns `true` if the light probe's illuminance is outdated.
[[nodiscard]] inline bool is_illuminance_outdated() const noexcept
{
return m_illuminance_outdated;
}
[[nodiscard]] inline const aabb_type& get_bounds() const noexcept override
{
return m_bounds;
}
private:
void transformed() override;
aabb_type m_bounds{};
std::shared_ptr m_luminance_texture;
std::vector> m_luminance_framebuffers;
std::shared_ptr m_illuminance_texture;
std::shared_ptr m_illuminance_framebuffer;
math::matrix4 m_illuminance_matrices[3];
bool m_luminance_outdated{};
bool m_illuminance_outdated{};
};
} // namespace scene
#endif // ANTKEEPER_SCENE_LIGHT_PROBE_HPP