- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "render/passes/ui-pass.hpp"
- #include "resources/resource-manager.hpp"
- #include "gl/rasterizer.hpp"
- #include "gl/framebuffer.hpp"
- #include "gl/shader-program.hpp"
- #include "gl/shader-input.hpp"
- #include "gl/vertex-buffer.hpp"
- #include "gl/vertex-array.hpp"
- #include "gl/vertex-attribute.hpp"
- #include "gl/drawing-mode.hpp"
- #include "gl/texture-2d.hpp"
- #include "gl/texture-wrapping.hpp"
- #include "gl/texture-filter.hpp"
- #include "render/vertex-attribute.hpp"
- #include "render/material-flags.hpp"
- #include "render/context.hpp"
- #include "scene/camera.hpp"
- #include "scene/collection.hpp"
- #include "scene/ambient-light.hpp"
- #include "scene/directional-light.hpp"
- #include "scene/billboard.hpp"
- #include <cmath>
- #include <glad/glad.h>
-
- namespace render {
-
- ui_pass::ui_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager):
- pass(rasterizer, framebuffer)
- {}
-
- ui_pass::~ui_pass()
- {}
-
- void ui_pass::render(const render::context& ctx, render::queue& queue) const
- {
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- glCullFace(GL_BACK);
-
- auto viewport = framebuffer->get_dimensions();
- rasterizer->set_viewport(0, 0, std::get<0>(viewport), std::get<1>(viewport));
-
- float4x4 view = ctx.camera->get_view_tween().interpolate(ctx.alpha);
- float4x4 projection = ctx.camera->get_projection_tween().interpolate(ctx.alpha);
- float4x4 view_projection = projection * view;
- float4x4 model_view_projection;
-
- // Collect billboards
- std::list<scene::object_base*> billboards = *ctx.collection->get_objects(scene::billboard::object_type_id);
-
- // Sort billboards
-
- // Rebuild vertex buffer
- }
-
- const ui_pass::parameter_set* ui_pass::load_parameter_set(const gl::shader_program* program) const
- {
- // Allocate a new parameter set
- parameter_set* parameters = new parameter_set();
-
- // Connect inputs
- parameters->time = program->get_input("time");
- parameters->model_view_projection = program->get_input("model_view_projection");
-
- // Add parameter set to map of parameter sets
- parameter_sets[program] = parameters;
-
- return parameters;
- }
-
- } // namespace render
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