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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAME_MENU_HPP
- #define ANTKEEPER_GAME_MENU_HPP
-
- #include "game/context.hpp"
-
- namespace game {
- namespace menu {
-
- /// Delay, in seconds, to when menu input should be activated.
- static constexpr float input_delay = 0.025f;
-
- /// RGBA color of active menu items.
- static constexpr float4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
-
- /// RGBA color of inactive menu items.
- static constexpr float4 inactive_color{1.0f, 1.0f, 1.0f, 0.5f};
-
- /// Opacity of the menu background.
- static constexpr float bg_opacity = 2.0f / 4.0f;
-
- /// Padding of the mouseover bounds, as a percentage of the font size.
- static constexpr float mouseover_padding = 0.1f;
-
- /// Duration of the menu fade in animation
- static constexpr float fade_in_duration = 0.25f;
-
- /// Duration of the menu fade out animation
- static constexpr float fade_out_duration = 0.125f;
-
- void init_menu_item_index(game::context& ctx, const std::string& menu_name);
- void setup_controls(game::context& ctx);
- void setup_animations(game::context& ctx);
-
- void clear_controls(game::context& ctx);
- void clear_callbacks(game::context& ctx);
- void remove_text_from_ui(game::context& ctx);
- void delete_text(game::context& ctx);
- void delete_animations(game::context& ctx);
-
- void fade_in(game::context& ctx, const std::function<void()>& end_callback);
- void fade_out(game::context& ctx, const std::function<void()>& end_callback);
-
- void fade_in_bg(game::context& ctx);
- void fade_out_bg(game::context& ctx);
-
- void update_text_color(game::context& ctx);
- void update_text_font(game::context& ctx);
- void update_text_tweens(game::context& ctx);
- void align_text(game::context& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
- void refresh_text(game::context& ctx);
- void add_text_to_ui(game::context& ctx);
-
- } // namespace menu
- } // namespace game
-
- #endif // ANTKEEPER_GAME_MENU_HPP
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