💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_UI_PASS_HPP
  20. #define ANTKEEPER_UI_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "renderer/material.hpp"
  23. #include "gl/shader-program.hpp"
  24. #include "gl/shader-input.hpp"
  25. #include "gl/texture-2d.hpp"
  26. #include <unordered_map>
  27. class resource_manager;
  28. /**
  29. *
  30. */
  31. class ui_pass: public render_pass
  32. {
  33. public:
  34. ui_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
  35. virtual ~ui_pass();
  36. virtual void render(render_context* context) const final;
  37. void set_time(float time);
  38. private:
  39. /**
  40. * Sets of known shader input parameters. Each time a new shader is encountered, a parameter set will be created and its inputs connected to the shader program. A null input indiciates that the shader doesn't have that parameter.
  41. */
  42. struct parameter_set
  43. {
  44. const gl::shader_input* time;
  45. const gl::shader_input* model_view_projection;
  46. };
  47. const parameter_set* load_parameter_set(const gl::shader_program* program) const;
  48. mutable std::unordered_map<const gl::shader_program*, parameter_set*> parameter_sets;
  49. float time;
  50. };
  51. #endif // ANTKEEPER_UI_PASS_HPP