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C. J. Howard cdde99b948 Add configurable exposure to camera class 3 years ago
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bloom-pass.cpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
bloom-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
clear-pass.cpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
clear-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
final-pass.cpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
final-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
material-pass.cpp Add configurable exposure to camera class 3 years ago
material-pass.hpp Add prefix to material shader inputs, pre-expose lights in material pass 3 years ago
outline-pass.cpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
outline-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
shadow-map-pass.cpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
shadow-map-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
sky-pass.cpp Add configurable exposure to camera class 3 years ago
sky-pass.hpp Add configurable exposure to camera class 3 years ago
ui-pass.cpp Rename shader class to shader_object, as well as extend its functionality and improve error handling 3 years ago
ui-pass.hpp Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago