💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_FINAL_PASS_HPP
  20. #define ANTKEEPER_FINAL_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "math/math.hpp"
  23. #include "gl/shader-program.hpp"
  24. #include "gl/shader-input.hpp"
  25. #include "gl/vertex-buffer.hpp"
  26. #include "gl/vertex-array.hpp"
  27. #include "gl/texture-2d.hpp"
  28. class resource_manager;
  29. /**
  30. *
  31. */
  32. class final_pass: public render_pass
  33. {
  34. public:
  35. final_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
  36. virtual ~final_pass();
  37. virtual void render(render_context* context) const final;
  38. void set_color_texture(const gl::texture_2d* texture);
  39. void set_bloom_texture(const gl::texture_2d* texture);
  40. private:
  41. gl::shader_program* shader_program;
  42. const gl::shader_input* color_texture_input;
  43. const gl::shader_input* bloom_texture_input;
  44. const gl::shader_input* resolution_input;
  45. gl::vertex_buffer* quad_vbo;
  46. gl::vertex_array* quad_vao;
  47. const gl::texture_2d* color_texture;
  48. const gl::texture_2d* bloom_texture;
  49. };
  50. #endif // ANTKEEPER_FINAL_PASS_HPP