💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_CLEAR_PASS_HPP
  20. #define ANTKEEPER_CLEAR_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. /**
  24. * Clears the color, depth, or stencil buffer of a render target.
  25. */
  26. class clear_pass: public render_pass
  27. {
  28. public:
  29. clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
  30. virtual ~clear_pass();
  31. virtual void render(render_context* context) const final;
  32. void set_cleared_buffers(bool color, bool depth, bool stencil);
  33. void set_clear_color(const float4& color);
  34. void set_clear_depth(float depth);
  35. void set_clear_stencil(int stencil);
  36. private:
  37. bool clear_color_buffer;
  38. bool clear_depth_buffer;
  39. bool clear_stencil_buffer;
  40. float4 clear_color;
  41. float clear_depth;
  42. int clear_stencil;
  43. };
  44. #endif // ANTKEEPER_CLEAR_PASS_HPP