💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP
  20. #define ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP
  21. #include "game/system/updatable.hpp"
  22. #include "game/component/genome.hpp"
  23. #include "entity/id.hpp"
  24. namespace game {
  25. namespace system {
  26. /**
  27. * Generates proteomes for every genome.
  28. */
  29. class proteome:
  30. public updatable
  31. {
  32. public:
  33. proteome(entity::registry& registry);
  34. ~proteome();
  35. /**
  36. * Scales then adds the timestep `dt` to the current time, then recalculates the positions of proteomeing bodies.
  37. *
  38. * @param t Time, in seconds.
  39. * @param dt Delta time, in seconds.
  40. */
  41. virtual void update(double t, double dt);
  42. private:
  43. void on_genome_construct(entity::registry& registry, entity::id entity_id);
  44. void on_genome_update(entity::registry& registry, entity::id entity_id);
  45. };
  46. } // namespace system
  47. } // namespace game
  48. #endif // ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP