/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP #define ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP #include "game/system/updatable.hpp" #include "game/component/genome.hpp" #include "entity/id.hpp" namespace game { namespace system { /** * Generates proteomes for every genome. */ class proteome: public updatable { public: proteome(entity::registry& registry); ~proteome(); /** * Scales then adds the timestep `dt` to the current time, then recalculates the positions of proteomeing bodies. * * @param t Time, in seconds. * @param dt Delta time, in seconds. */ virtual void update(double t, double dt); private: void on_genome_construct(entity::registry& registry, entity::id entity_id); void on_genome_update(entity::registry& registry, entity::id entity_id); }; } // namespace system } // namespace game #endif // ANTKEEPER_GAME_SYSTEM_PROTEOME_HPP