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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_GROUND_PASS_HPP
- #define ANTKEEPER_RENDER_GROUND_PASS_HPP
-
- #include "render/pass.hpp"
- #include "utility/fundamental-types.hpp"
- #include "animation/tween.hpp"
- #include "gl/shader-program.hpp"
- #include "gl/shader-input.hpp"
- #include "gl/vertex-buffer.hpp"
- #include "gl/vertex-array.hpp"
- #include "gl/drawing-mode.hpp"
-
- class resource_manager;
-
- namespace render {
-
- class material;
- class model;
-
- /**
- *
- */
- class ground_pass: public pass
- {
- public:
- ground_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
- virtual ~ground_pass();
- virtual void render(const render::context& ctx, render::queue& queue) const final;
-
- void set_ground_model(const model* model);
-
- private:
- gl::shader_program* shader_program;
- const gl::shader_input* model_view_projection_input;
- const gl::shader_input* view_projection_input;
- const gl::shader_input* camera_position_input;
- const gl::shader_input* directional_light_colors_input;
- const gl::shader_input* directional_light_directions_input;
- const gl::shader_input* ambient_light_colors_input;
-
- const model* ground_model;
- const material* ground_material;
- const gl::vertex_array* ground_model_vao;
- gl::drawing_mode ground_model_drawing_mode;
- std::size_t ground_model_start_index;
- std::size_t ground_model_index_count;
- };
-
- } // namespace render
-
- #endif // ANTKEEPER_RENDER_GROUND_PASS_HPP
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