💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_GROUND_PASS_HPP
  20. #define ANTKEEPER_RENDER_GROUND_PASS_HPP
  21. #include "render/pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. #include "animation/tween.hpp"
  24. #include "gl/shader-program.hpp"
  25. #include "gl/shader-input.hpp"
  26. #include "gl/vertex-buffer.hpp"
  27. #include "gl/vertex-array.hpp"
  28. #include "gl/drawing-mode.hpp"
  29. class resource_manager;
  30. namespace render {
  31. class material;
  32. class model;
  33. /**
  34. *
  35. */
  36. class ground_pass: public pass
  37. {
  38. public:
  39. ground_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
  40. virtual ~ground_pass();
  41. virtual void render(const render::context& ctx, render::queue& queue) const final;
  42. void set_ground_model(const model* model);
  43. private:
  44. gl::shader_program* shader_program;
  45. const gl::shader_input* model_view_projection_input;
  46. const gl::shader_input* view_projection_input;
  47. const gl::shader_input* camera_position_input;
  48. const gl::shader_input* directional_light_colors_input;
  49. const gl::shader_input* directional_light_directions_input;
  50. const gl::shader_input* ambient_light_colors_input;
  51. const model* ground_model;
  52. const material* ground_material;
  53. const gl::vertex_array* ground_model_vao;
  54. gl::drawing_mode ground_model_drawing_mode;
  55. std::size_t ground_model_start_index;
  56. std::size_t ground_model_index_count;
  57. };
  58. } // namespace render
  59. #endif // ANTKEEPER_RENDER_GROUND_PASS_HPP