/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_GROUND_PASS_HPP #define ANTKEEPER_RENDER_GROUND_PASS_HPP #include "render/pass.hpp" #include "utility/fundamental-types.hpp" #include "animation/tween.hpp" #include "gl/shader-program.hpp" #include "gl/shader-input.hpp" #include "gl/vertex-buffer.hpp" #include "gl/vertex-array.hpp" #include "gl/drawing-mode.hpp" class resource_manager; namespace render { class material; class model; /** * */ class ground_pass: public pass { public: ground_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager); virtual ~ground_pass(); virtual void render(const render::context& ctx, render::queue& queue) const final; void set_ground_model(const model* model); private: gl::shader_program* shader_program; const gl::shader_input* model_view_projection_input; const gl::shader_input* view_projection_input; const gl::shader_input* camera_position_input; const gl::shader_input* directional_light_colors_input; const gl::shader_input* directional_light_directions_input; const gl::shader_input* ambient_light_colors_input; const model* ground_model; const material* ground_material; const gl::vertex_array* ground_model_vao; gl::drawing_mode ground_model_drawing_mode; std::size_t ground_model_start_index; std::size_t ground_model_index_count; }; } // namespace render #endif // ANTKEEPER_RENDER_GROUND_PASS_HPP