💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "pheromone.hpp"
  20. #include <cmath>
  21. void Pheromone::setStrength(float strength)
  22. {
  23. this->strength = strength;
  24. // Calculate approximate radius
  25. const float minimumStrength = 0.01f; // Pheromone strength epsilon
  26. const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff)
  27. radiusSquared = strength / (quadraticAttenuation * minimumStrength);
  28. radius = std::sqrt(radiusSquared);
  29. }
  30. float Pheromone::getAttenuatedStrength(const Vector3& position) const
  31. {
  32. Vector3 difference = this->position - position;
  33. float distanceSquared = glm::dot(difference, difference);
  34. if (distanceSquared == 0.0f)
  35. {
  36. return strength;
  37. }
  38. const float minimumStrength = 0.01f; // Pheromone strength epsilon
  39. const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff)
  40. return strength / (1.0f + quadraticAttenuation * distanceSquared);
  41. }