/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "pheromone.hpp" #include void Pheromone::setStrength(float strength) { this->strength = strength; // Calculate approximate radius const float minimumStrength = 0.01f; // Pheromone strength epsilon const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff) radiusSquared = strength / (quadraticAttenuation * minimumStrength); radius = std::sqrt(radiusSquared); } float Pheromone::getAttenuatedStrength(const Vector3& position) const { Vector3 difference = this->position - position; float distanceSquared = glm::dot(difference, difference); if (distanceSquared == 0.0f) { return strength; } const float minimumStrength = 0.01f; // Pheromone strength epsilon const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff) return strength / (1.0f + quadraticAttenuation * distanceSquared); }