- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/state/graphics-menu.hpp"
- #include "game/state/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "debug/log.hpp"
- #include "game/fonts.hpp"
- #include "game/menu.hpp"
- #include "game/graphics.hpp"
- #include "animation/timeline.hpp"
- #include "game/strings.hpp"
- #include "utility/hash/fnv1a.hpp"
-
- using namespace hash::literals;
-
- namespace game {
- namespace state {
-
- static void update_value_text_content(game::context* ctx);
-
- graphics_menu::graphics_menu(game::context& ctx):
- game::state::base(ctx)
- {
- debug::log::trace("Entering graphics menu state...");
-
- // Construct menu item texts
- scene::text* fullscreen_name_text = new scene::text();
- scene::text* fullscreen_value_text = new scene::text();
- scene::text* resolution_name_text = new scene::text();
- scene::text* resolution_value_text = new scene::text();
- scene::text* v_sync_name_text = new scene::text();
- scene::text* v_sync_value_text = new scene::text();
- scene::text* aa_method_name_text = new scene::text();
- scene::text* aa_method_value_text = new scene::text();
- scene::text* font_scale_name_text = new scene::text();
- scene::text* font_scale_value_text = new scene::text();
- scene::text* dyslexia_font_name_text = new scene::text();
- scene::text* dyslexia_font_value_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({fullscreen_name_text, fullscreen_value_text});
- ctx.menu_item_texts.push_back({resolution_name_text, resolution_value_text});
- ctx.menu_item_texts.push_back({v_sync_name_text, v_sync_value_text});
- ctx.menu_item_texts.push_back({aa_method_name_text, aa_method_value_text});
- ctx.menu_item_texts.push_back({font_scale_name_text, font_scale_value_text});
- ctx.menu_item_texts.push_back({dyslexia_font_name_text, dyslexia_font_value_text});
- ctx.menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- fullscreen_name_text->set_content(get_string(ctx, "graphics_menu_fullscreen"_fnv1a32));
- resolution_name_text->set_content(get_string(ctx, "graphics_menu_resolution"_fnv1a32));
- v_sync_name_text->set_content(get_string(ctx, "graphics_menu_v_sync"_fnv1a32));
- aa_method_name_text->set_content(get_string(ctx, "graphics_menu_aa_method"_fnv1a32));
- font_scale_name_text->set_content(get_string(ctx, "graphics_menu_font_scale"_fnv1a32));
- dyslexia_font_name_text->set_content(get_string(ctx, "graphics_menu_dyslexia_font"_fnv1a32));
- back_text->set_content(get_string(ctx, "back"_fnv1a32));
- update_value_text_content();
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "graphics");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
- game::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto toggle_fullscreen_callback = [this, &ctx]()
- {
- bool fullscreen = !ctx.app->is_fullscreen();
-
- ctx.app->set_fullscreen(fullscreen);
-
-
- this->update_value_text_content();
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
-
- // Update fullscreen settings
- (*ctx.settings)["fullscreen"_fnv1a32] = fullscreen;
- };
-
- auto increase_resolution_callback = [this, &ctx]()
- {
- // Increase resolution
- if (ctx.menu_modifier_control.is_active())
- ctx.render_scale += 0.05f;
- else
- ctx.render_scale += 0.25f;
-
- // Limit resolution
- if (ctx.render_scale > 2.0f)
- ctx.render_scale = 2.0f;
-
- // Update render scale setting
- (*ctx.settings)["render_scale"_fnv1a32] = ctx.render_scale;
-
- // Resize framebuffers
- game::graphics::change_render_resolution(ctx, ctx.render_scale);
-
- // Update text
- this->update_value_text_content();
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto decrease_resolution_callback = [this, &ctx]()
- {
- // Increase resolution
- if (ctx.menu_modifier_control.is_active())
- ctx.render_scale -= 0.05f;
- else
- ctx.render_scale -= 0.25f;
-
- // Limit resolution
- if (ctx.render_scale < 0.25f)
- ctx.render_scale = 0.25f;
-
- // Update render scale setting
- (*ctx.settings)["render_scale"_fnv1a32] = ctx.render_scale;
-
- // Resize framebuffers
- game::graphics::change_render_resolution(ctx, ctx.render_scale);
-
- // Update text
- this->update_value_text_content();
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto toggle_v_sync_callback = [this, &ctx]()
- {
- bool v_sync = !ctx.app->get_v_sync();
-
- // Update v-sync setting
- (*ctx.settings)["v_sync"_fnv1a32] = v_sync;
-
- ctx.app->set_v_sync(v_sync);
-
- this->update_value_text_content();
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto next_aa_method_callback = [this, &ctx]()
- {
- switch (ctx.anti_aliasing_method)
- {
- case render::anti_aliasing_method::none:
- ctx.anti_aliasing_method = render::anti_aliasing_method::fxaa;
- break;
-
- case render::anti_aliasing_method::fxaa:
- ctx.anti_aliasing_method = render::anti_aliasing_method::none;
- break;
- }
-
- // Update anti-aliasing method setting
- (*ctx.settings)["anti_aliasing_method"_fnv1a32] = std::to_underlying(ctx.anti_aliasing_method);
-
- game::graphics::select_anti_aliasing_method(ctx, ctx.anti_aliasing_method);
-
- // Update value text
- this->update_value_text_content();
-
- // Refresh and realign text
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto previous_aa_method_callback = [this, &ctx]()
- {
- switch (ctx.anti_aliasing_method)
- {
- case render::anti_aliasing_method::none:
- ctx.anti_aliasing_method = render::anti_aliasing_method::fxaa;
- break;
-
- case render::anti_aliasing_method::fxaa:
- ctx.anti_aliasing_method = render::anti_aliasing_method::none;
- break;
- }
-
- // Update anti-aliasing method setting
- (*ctx.settings)["anti_aliasing_method"_fnv1a32] = std::to_underlying(ctx.anti_aliasing_method);
-
- game::graphics::select_anti_aliasing_method(ctx, ctx.anti_aliasing_method);
-
- // Update value text
- this->update_value_text_content();
-
- // Refresh and realign text
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto increase_font_scale_callback = [this, &ctx]()
- {
- // Increase font scale
- if (ctx.menu_modifier_control.is_active())
- ctx.font_scale += 0.01f;
- else
- ctx.font_scale += 0.1f;
-
- // Limit font scale
- if (ctx.font_scale > 2.0f)
- ctx.font_scale = 2.0f;
-
- // Update font scale setting
- (*ctx.settings)["font_scale"_fnv1a32] = ctx.font_scale;
-
- // Update value text
- this->update_value_text_content();
-
- // Reload fonts
- debug::log::trace("Reloading fonts...");
- game::load_fonts(ctx);
- debug::log::trace("Reloaded fonts");
-
- // Refresh and realign text
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto decrease_font_scale_callback = [this, &ctx]()
- {
- // Decrease font scale
- if (ctx.menu_modifier_control.is_active())
- ctx.font_scale -= 0.01f;
- else
- ctx.font_scale -= 0.1f;
-
- // Limit font scale
- if (ctx.font_scale < 0.1f)
- ctx.font_scale = 0.1f;
-
- // Update font scale setting
- (*ctx.settings)["font_scale"_fnv1a32] = ctx.font_scale;
-
- // Update value text
- this->update_value_text_content();
-
- // Reload fonts
- debug::log::trace("Reloading fonts...");
- game::load_fonts(ctx);
- debug::log::trace("Reloaded fonts");
-
- // Refresh and realign text
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto toggle_dyslexia_font_callback = [this, &ctx]()
- {
- ctx.dyslexia_font = !ctx.dyslexia_font;
-
- // Update value text
- this->update_value_text_content();
-
- // Save dyslexia font setting
- (*ctx.settings)["dyslexia_font"_fnv1a32] = ctx.dyslexia_font;
-
- // Reload fonts
- debug::log::trace("Reloading fonts...");
- game::load_fonts(ctx);
- debug::log::trace("Reloaded fonts");
-
- // Refresh and realign text
- game::menu::refresh_text(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto select_back_callback = [&ctx]()
- {
- // Disable controls
- game::menu::clear_controls(ctx);
-
- game::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to options menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::options_menu(ctx));
- }
- );
- }
- );
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(toggle_fullscreen_callback);
- ctx.menu_select_callbacks.push_back(increase_resolution_callback);
- ctx.menu_select_callbacks.push_back(toggle_v_sync_callback);
- ctx.menu_select_callbacks.push_back(next_aa_method_callback);
- ctx.menu_select_callbacks.push_back(increase_font_scale_callback);
- ctx.menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx.menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.push_back(toggle_fullscreen_callback);
- ctx.menu_left_callbacks.push_back(decrease_resolution_callback);
- ctx.menu_left_callbacks.push_back(toggle_v_sync_callback);
- ctx.menu_left_callbacks.push_back(previous_aa_method_callback);
- ctx.menu_left_callbacks.push_back(decrease_font_scale_callback);
- ctx.menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx.menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.push_back(toggle_fullscreen_callback);
- ctx.menu_right_callbacks.push_back(increase_resolution_callback);
- ctx.menu_right_callbacks.push_back(toggle_v_sync_callback);
- ctx.menu_right_callbacks.push_back(next_aa_method_callback);
- ctx.menu_right_callbacks.push_back(increase_font_scale_callback);
- ctx.menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx.menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_back_callback;
-
- // Queue menu control setup
- ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx)));
-
- // Fade in menu
- game::menu::fade_in(ctx, nullptr);
-
- debug::log::trace("Entered graphics menu state");
- }
-
- graphics_menu::~graphics_menu()
- {
- debug::log::trace("Exiting graphics menu state...");
-
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::delete_animations(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- debug::log::trace("Exited graphics menu state");
- }
-
- void graphics_menu::update_value_text_content()
- {
- const bool fullscreen = ctx.app->is_fullscreen();
- const float render_scale = ctx.render_scale;
- const bool v_sync = ctx.app->get_v_sync();
- const int aa_method_index = static_cast<int>(ctx.anti_aliasing_method);
- const float font_scale = ctx.font_scale;
- const bool dyslexia_font = ctx.dyslexia_font;
-
- const std::string string_on = get_string(ctx, "on"_fnv1a32);
- const std::string string_off = get_string(ctx, "off"_fnv1a32);
-
- /*
- const std::string string_quality[4] =
- {
- (*ctx.strings)["off"],
- (*ctx.strings)["quality_low"],
- (*ctx.strings)["quality_medium"],
- (*ctx.strings)["quality_high"]
- };
- */
-
- const std::string string_aa_methods[2] =
- {
- get_string(ctx, "graphics_menu_aa_method_none"_fnv1a32),
- get_string(ctx, "graphics_menu_aa_method_fxaa"_fnv1a32)
- };
-
- std::get<1>(ctx.menu_item_texts[0])->set_content((fullscreen) ? string_on : string_off);
- std::get<1>(ctx.menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(render_scale * 100.0f))) + "%");
- std::get<1>(ctx.menu_item_texts[2])->set_content((v_sync) ? string_on : string_off);
- std::get<1>(ctx.menu_item_texts[3])->set_content(string_aa_methods[aa_method_index]);
- std::get<1>(ctx.menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(font_scale * 100.0f))) + "%");
- std::get<1>(ctx.menu_item_texts[6])->set_content((dyslexia_font) ? string_on : string_off);
- }
-
- } // namespace state
- } // namespace game
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