/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/state/graphics-menu.hpp" #include "game/state/options-menu.hpp" #include "application.hpp" #include "scene/text.hpp" #include "debug/log.hpp" #include "game/fonts.hpp" #include "game/menu.hpp" #include "game/graphics.hpp" #include "animation/timeline.hpp" #include "game/strings.hpp" #include "utility/hash/fnv1a.hpp" using namespace hash::literals; namespace game { namespace state { static void update_value_text_content(game::context* ctx); graphics_menu::graphics_menu(game::context& ctx): game::state::base(ctx) { debug::log::trace("Entering graphics menu state..."); // Construct menu item texts scene::text* fullscreen_name_text = new scene::text(); scene::text* fullscreen_value_text = new scene::text(); scene::text* resolution_name_text = new scene::text(); scene::text* resolution_value_text = new scene::text(); scene::text* v_sync_name_text = new scene::text(); scene::text* v_sync_value_text = new scene::text(); scene::text* aa_method_name_text = new scene::text(); scene::text* aa_method_value_text = new scene::text(); scene::text* font_scale_name_text = new scene::text(); scene::text* font_scale_value_text = new scene::text(); scene::text* dyslexia_font_name_text = new scene::text(); scene::text* dyslexia_font_value_text = new scene::text(); scene::text* back_text = new scene::text(); // Build list of menu item texts ctx.menu_item_texts.push_back({fullscreen_name_text, fullscreen_value_text}); ctx.menu_item_texts.push_back({resolution_name_text, resolution_value_text}); ctx.menu_item_texts.push_back({v_sync_name_text, v_sync_value_text}); ctx.menu_item_texts.push_back({aa_method_name_text, aa_method_value_text}); ctx.menu_item_texts.push_back({font_scale_name_text, font_scale_value_text}); ctx.menu_item_texts.push_back({dyslexia_font_name_text, dyslexia_font_value_text}); ctx.menu_item_texts.push_back({back_text, nullptr}); // Set content of menu item texts fullscreen_name_text->set_content(get_string(ctx, "graphics_menu_fullscreen"_fnv1a32)); resolution_name_text->set_content(get_string(ctx, "graphics_menu_resolution"_fnv1a32)); v_sync_name_text->set_content(get_string(ctx, "graphics_menu_v_sync"_fnv1a32)); aa_method_name_text->set_content(get_string(ctx, "graphics_menu_aa_method"_fnv1a32)); font_scale_name_text->set_content(get_string(ctx, "graphics_menu_font_scale"_fnv1a32)); dyslexia_font_name_text->set_content(get_string(ctx, "graphics_menu_dyslexia_font"_fnv1a32)); back_text->set_content(get_string(ctx, "back"_fnv1a32)); update_value_text_content(); // Init menu item index game::menu::init_menu_item_index(ctx, "graphics"); game::menu::update_text_color(ctx); game::menu::update_text_font(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); game::menu::add_text_to_ui(ctx); game::menu::setup_animations(ctx); // Construct menu item callbacks auto toggle_fullscreen_callback = [this, &ctx]() { bool fullscreen = !ctx.app->is_fullscreen(); ctx.app->set_fullscreen(fullscreen); this->update_value_text_content(); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); // Update fullscreen settings (*ctx.settings)["fullscreen"_fnv1a32] = fullscreen; }; auto increase_resolution_callback = [this, &ctx]() { // Increase resolution if (ctx.menu_modifier_control.is_active()) ctx.render_scale += 0.05f; else ctx.render_scale += 0.25f; // Limit resolution if (ctx.render_scale > 2.0f) ctx.render_scale = 2.0f; // Update render scale setting (*ctx.settings)["render_scale"_fnv1a32] = ctx.render_scale; // Resize framebuffers game::graphics::change_render_resolution(ctx, ctx.render_scale); // Update text this->update_value_text_content(); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto decrease_resolution_callback = [this, &ctx]() { // Increase resolution if (ctx.menu_modifier_control.is_active()) ctx.render_scale -= 0.05f; else ctx.render_scale -= 0.25f; // Limit resolution if (ctx.render_scale < 0.25f) ctx.render_scale = 0.25f; // Update render scale setting (*ctx.settings)["render_scale"_fnv1a32] = ctx.render_scale; // Resize framebuffers game::graphics::change_render_resolution(ctx, ctx.render_scale); // Update text this->update_value_text_content(); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto toggle_v_sync_callback = [this, &ctx]() { bool v_sync = !ctx.app->get_v_sync(); // Update v-sync setting (*ctx.settings)["v_sync"_fnv1a32] = v_sync; ctx.app->set_v_sync(v_sync); this->update_value_text_content(); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto next_aa_method_callback = [this, &ctx]() { switch (ctx.anti_aliasing_method) { case render::anti_aliasing_method::none: ctx.anti_aliasing_method = render::anti_aliasing_method::fxaa; break; case render::anti_aliasing_method::fxaa: ctx.anti_aliasing_method = render::anti_aliasing_method::none; break; } // Update anti-aliasing method setting (*ctx.settings)["anti_aliasing_method"_fnv1a32] = std::to_underlying(ctx.anti_aliasing_method); game::graphics::select_anti_aliasing_method(ctx, ctx.anti_aliasing_method); // Update value text this->update_value_text_content(); // Refresh and realign text game::menu::refresh_text(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto previous_aa_method_callback = [this, &ctx]() { switch (ctx.anti_aliasing_method) { case render::anti_aliasing_method::none: ctx.anti_aliasing_method = render::anti_aliasing_method::fxaa; break; case render::anti_aliasing_method::fxaa: ctx.anti_aliasing_method = render::anti_aliasing_method::none; break; } // Update anti-aliasing method setting (*ctx.settings)["anti_aliasing_method"_fnv1a32] = std::to_underlying(ctx.anti_aliasing_method); game::graphics::select_anti_aliasing_method(ctx, ctx.anti_aliasing_method); // Update value text this->update_value_text_content(); // Refresh and realign text game::menu::refresh_text(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto increase_font_scale_callback = [this, &ctx]() { // Increase font scale if (ctx.menu_modifier_control.is_active()) ctx.font_scale += 0.01f; else ctx.font_scale += 0.1f; // Limit font scale if (ctx.font_scale > 2.0f) ctx.font_scale = 2.0f; // Update font scale setting (*ctx.settings)["font_scale"_fnv1a32] = ctx.font_scale; // Update value text this->update_value_text_content(); // Reload fonts debug::log::trace("Reloading fonts..."); game::load_fonts(ctx); debug::log::trace("Reloaded fonts"); // Refresh and realign text game::menu::refresh_text(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto decrease_font_scale_callback = [this, &ctx]() { // Decrease font scale if (ctx.menu_modifier_control.is_active()) ctx.font_scale -= 0.01f; else ctx.font_scale -= 0.1f; // Limit font scale if (ctx.font_scale < 0.1f) ctx.font_scale = 0.1f; // Update font scale setting (*ctx.settings)["font_scale"_fnv1a32] = ctx.font_scale; // Update value text this->update_value_text_content(); // Reload fonts debug::log::trace("Reloading fonts..."); game::load_fonts(ctx); debug::log::trace("Reloaded fonts"); // Refresh and realign text game::menu::refresh_text(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto toggle_dyslexia_font_callback = [this, &ctx]() { ctx.dyslexia_font = !ctx.dyslexia_font; // Update value text this->update_value_text_content(); // Save dyslexia font setting (*ctx.settings)["dyslexia_font"_fnv1a32] = ctx.dyslexia_font; // Reload fonts debug::log::trace("Reloading fonts..."); game::load_fonts(ctx); debug::log::trace("Reloaded fonts"); // Refresh and realign text game::menu::refresh_text(ctx); game::menu::align_text(ctx); game::menu::update_text_tweens(ctx); }; auto select_back_callback = [&ctx]() { // Disable controls game::menu::clear_controls(ctx); game::menu::fade_out ( ctx, [&ctx]() { // Queue change to options menu state ctx.function_queue.push ( [&ctx]() { ctx.state_machine.pop(); ctx.state_machine.emplace(new game::state::options_menu(ctx)); } ); } ); }; // Build list of menu select callbacks ctx.menu_select_callbacks.push_back(toggle_fullscreen_callback); ctx.menu_select_callbacks.push_back(increase_resolution_callback); ctx.menu_select_callbacks.push_back(toggle_v_sync_callback); ctx.menu_select_callbacks.push_back(next_aa_method_callback); ctx.menu_select_callbacks.push_back(increase_font_scale_callback); ctx.menu_select_callbacks.push_back(toggle_dyslexia_font_callback); ctx.menu_select_callbacks.push_back(select_back_callback); // Build list of menu left callbacks ctx.menu_left_callbacks.push_back(toggle_fullscreen_callback); ctx.menu_left_callbacks.push_back(decrease_resolution_callback); ctx.menu_left_callbacks.push_back(toggle_v_sync_callback); ctx.menu_left_callbacks.push_back(previous_aa_method_callback); ctx.menu_left_callbacks.push_back(decrease_font_scale_callback); ctx.menu_left_callbacks.push_back(toggle_dyslexia_font_callback); ctx.menu_left_callbacks.push_back(nullptr); // Build list of menu right callbacks ctx.menu_right_callbacks.push_back(toggle_fullscreen_callback); ctx.menu_right_callbacks.push_back(increase_resolution_callback); ctx.menu_right_callbacks.push_back(toggle_v_sync_callback); ctx.menu_right_callbacks.push_back(next_aa_method_callback); ctx.menu_right_callbacks.push_back(increase_font_scale_callback); ctx.menu_right_callbacks.push_back(toggle_dyslexia_font_callback); ctx.menu_right_callbacks.push_back(nullptr); // Set menu back callback ctx.menu_back_callback = select_back_callback; // Queue menu control setup ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx))); // Fade in menu game::menu::fade_in(ctx, nullptr); debug::log::trace("Entered graphics menu state"); } graphics_menu::~graphics_menu() { debug::log::trace("Exiting graphics menu state..."); // Destruct menu game::menu::clear_controls(ctx); game::menu::clear_callbacks(ctx); game::menu::delete_animations(ctx); game::menu::remove_text_from_ui(ctx); game::menu::delete_text(ctx); debug::log::trace("Exited graphics menu state"); } void graphics_menu::update_value_text_content() { const bool fullscreen = ctx.app->is_fullscreen(); const float render_scale = ctx.render_scale; const bool v_sync = ctx.app->get_v_sync(); const int aa_method_index = static_cast(ctx.anti_aliasing_method); const float font_scale = ctx.font_scale; const bool dyslexia_font = ctx.dyslexia_font; const std::string string_on = get_string(ctx, "on"_fnv1a32); const std::string string_off = get_string(ctx, "off"_fnv1a32); /* const std::string string_quality[4] = { (*ctx.strings)["off"], (*ctx.strings)["quality_low"], (*ctx.strings)["quality_medium"], (*ctx.strings)["quality_high"] }; */ const std::string string_aa_methods[2] = { get_string(ctx, "graphics_menu_aa_method_none"_fnv1a32), get_string(ctx, "graphics_menu_aa_method_fxaa"_fnv1a32) }; std::get<1>(ctx.menu_item_texts[0])->set_content((fullscreen) ? string_on : string_off); std::get<1>(ctx.menu_item_texts[1])->set_content(std::to_string(static_cast(std::round(render_scale * 100.0f))) + "%"); std::get<1>(ctx.menu_item_texts[2])->set_content((v_sync) ? string_on : string_off); std::get<1>(ctx.menu_item_texts[3])->set_content(string_aa_methods[aa_method_index]); std::get<1>(ctx.menu_item_texts[5])->set_content(std::to_string(static_cast(std::round(font_scale * 100.0f))) + "%"); std::get<1>(ctx.menu_item_texts[6])->set_content((dyslexia_font) ? string_on : string_off); } } // namespace state } // namespace game