💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_MENU_HPP
  20. #define ANTKEEPER_GAME_MENU_HPP
  21. #include "game/context.hpp"
  22. namespace game {
  23. namespace menu {
  24. /// Delay, in seconds, to when menu input should be activated.
  25. static constexpr float input_delay = 0.025f;
  26. /// RGBA color of active menu items.
  27. static constexpr float4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
  28. /// RGBA color of inactive menu items.
  29. static constexpr float4 inactive_color{1.0f, 1.0f, 1.0f, 0.5f};
  30. /// Opacity of the menu background.
  31. static constexpr float bg_opacity = 2.0f / 3.0f;
  32. /// Padding of the mouseover bounds, as a percentage of the font size.
  33. static constexpr float mouseover_padding = 0.1f;
  34. /// Duration of the menu fade in animation
  35. static constexpr float fade_in_duration = 0.25f;
  36. /// Duration of the menu fade out animation
  37. static constexpr float fade_out_duration = 0.125f;
  38. void init_menu_item_index(game::context& ctx, const std::string& menu_name);
  39. void setup_controls(game::context& ctx);
  40. void setup_animations(game::context& ctx);
  41. void clear_controls(game::context& ctx);
  42. void clear_callbacks(game::context& ctx);
  43. void remove_text_from_ui(game::context& ctx);
  44. void delete_text(game::context& ctx);
  45. void delete_animations(game::context& ctx);
  46. void fade_in(game::context& ctx, const std::function<void()>& end_callback);
  47. void fade_out(game::context& ctx, const std::function<void()>& end_callback);
  48. void fade_in_bg(game::context& ctx);
  49. void fade_out_bg(game::context& ctx);
  50. void update_text_color(game::context& ctx);
  51. void update_text_font(game::context& ctx);
  52. void update_text_tweens(game::context& ctx);
  53. void align_text(game::context& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
  54. void refresh_text(game::context& ctx);
  55. void add_text_to_ui(game::context& ctx);
  56. } // namespace menu
  57. } // namespace game
  58. #endif // ANTKEEPER_GAME_MENU_HPP