/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_MENU_HPP #define ANTKEEPER_GAME_MENU_HPP #include "game/context.hpp" namespace game { namespace menu { /// Delay, in seconds, to when menu input should be activated. static constexpr float input_delay = 0.025f; /// RGBA color of active menu items. static constexpr float4 active_color{1.0f, 1.0f, 1.0f, 1.0f}; /// RGBA color of inactive menu items. static constexpr float4 inactive_color{1.0f, 1.0f, 1.0f, 0.5f}; /// Opacity of the menu background. static constexpr float bg_opacity = 2.0f / 3.0f; /// Padding of the mouseover bounds, as a percentage of the font size. static constexpr float mouseover_padding = 0.1f; /// Duration of the menu fade in animation static constexpr float fade_in_duration = 0.25f; /// Duration of the menu fade out animation static constexpr float fade_out_duration = 0.125f; void init_menu_item_index(game::context& ctx, const std::string& menu_name); void setup_controls(game::context& ctx); void setup_animations(game::context& ctx); void clear_controls(game::context& ctx); void clear_callbacks(game::context& ctx); void remove_text_from_ui(game::context& ctx); void delete_text(game::context& ctx); void delete_animations(game::context& ctx); void fade_in(game::context& ctx, const std::function& end_callback); void fade_out(game::context& ctx, const std::function& end_callback); void fade_in_bg(game::context& ctx); void fade_out_bg(game::context& ctx); void update_text_color(game::context& ctx); void update_text_font(game::context& ctx); void update_text_tweens(game::context& ctx); void align_text(game::context& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f); void refresh_text(game::context& ctx); void add_text_to_ui(game::context& ctx); } // namespace menu } // namespace game #endif // ANTKEEPER_GAME_MENU_HPP