💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_CONTROLS_HPP
  20. #define ANTKEEPER_GAME_CONTROLS_HPP
  21. #include "game/context.hpp"
  22. #include "resources/json.hpp"
  23. #include "input/gamepad.hpp"
  24. #include <filesystem>
  25. namespace game {
  26. /**
  27. * Applies a control profile to the game context.
  28. *
  29. * @param ctx Game context.
  30. * @param profile Control profile.
  31. */
  32. void apply_control_profile(game::context& ctx, const json& profile);
  33. /**
  34. * Saves the current control profile.
  35. *
  36. * @param ctx Game context.
  37. */
  38. void save_control_profile(game::context& ctx);
  39. /**
  40. * Generates a default control profile.
  41. *
  42. * @return Default control profile.
  43. */
  44. json default_control_profile();
  45. /**
  46. * Returns a string containing the path to the gamepad calibration file.
  47. */
  48. std::filesystem::path gamepad_calibration_path(const game::context& ctx, const input::gamepad& gamepad);
  49. /**
  50. * Generates default gamepad calibration settings.
  51. *
  52. * @return Default gamepad calibration settings.
  53. */
  54. json default_gamepad_calibration();
  55. /**
  56. * Loads gamepad calibration settings.
  57. *
  58. * @param ctx Game context.
  59. * @param gamepad Gamepad for which to load calibration settings.
  60. * @return Gamepad calibration settings, or `nullptr` if not loaded.
  61. */
  62. json* load_gamepad_calibration(game::context& ctx, const input::gamepad& gamepad);
  63. /**
  64. * Saves gamepad calibration settings.
  65. *
  66. * @param ctx Game context.
  67. * @param gamepad Gamepad for which to save calibration settings.
  68. * @return `true` if calibration settings were successfully saved, `false` otherwise.
  69. */
  70. bool save_gamepad_calibration(const game::context& ctx, const input::gamepad& gamepad, const json& calibration);
  71. /**
  72. * Applies gamepad calibration settings.
  73. *
  74. * @param gamepad Gamepad to calibrate.
  75. * @param calibration JSON element containing gamepad calibration settings.
  76. */
  77. void apply_gamepad_calibration(input::gamepad& gamepad, const json& calibration);
  78. } // namespace game
  79. #endif // ANTKEEPER_GAME_CONTROLS_HPP