💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ECS_TOOL_SYSTEM_HPP
  20. #define ANTKEEPER_ECS_TOOL_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "ecs/entity.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/input-events.hpp"
  25. #include "event/window-events.hpp"
  26. #include "utility/fundamental-types.hpp"
  27. #include "animation/spring.hpp"
  28. #include "animation/animation.hpp"
  29. #include "scene/camera.hpp"
  30. class orbit_cam;
  31. class event_dispatcher;
  32. namespace ecs {
  33. class tool_system:
  34. public entity_system,
  35. public event_handler<mouse_moved_event>,
  36. public event_handler<window_resized_event>
  37. {
  38. public:
  39. tool_system(ecs::registry& registry, event_dispatcher* event_dispatcher);
  40. virtual ~tool_system();
  41. virtual void update(double t, double dt);
  42. void set_camera(const scene::camera* camera);
  43. void set_orbit_cam(const orbit_cam* camera);
  44. void set_viewport(const float4& viewport);
  45. void set_pick(bool enabled);
  46. void set_sun_direction(const float3& direction);
  47. void set_active_tool(ecs::entity entity);
  48. void set_tool_active(bool active);
  49. entity get_active_tool() const;
  50. private:
  51. virtual void handle_event(const mouse_moved_event& event);
  52. virtual void handle_event(const window_resized_event& event);
  53. event_dispatcher* event_dispatcher;
  54. const scene::camera* camera;
  55. const orbit_cam* orbit_cam;
  56. float4 viewport;
  57. float2 mouse_position;
  58. bool was_pick_enabled;
  59. bool pick_enabled;
  60. float3 sun_direction;
  61. entity active_tool;
  62. bool warp;
  63. bool tool_active;
  64. numeric_spring<float, float> hand_angle_spring;
  65. numeric_spring<float3, float> pick_spring;
  66. animation<float> descend_animation;
  67. animation<float> ascend_animation;
  68. float active_tool_distance;
  69. };
  70. inline entity tool_system::get_active_tool() const
  71. {
  72. return active_tool;
  73. }
  74. } // namespace ecs
  75. #endif // ANTKEEPER_ECS_TOOL_SYSTEM_HPP