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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "collision-system.hpp"
- #include "game/components/transform-component.hpp"
-
- using namespace ecs;
-
- collision_system::collision_system(entt::registry& registry):
- entity_system(registry)
- {
- registry.on_construct<collision_component>().connect<&collision_system::on_collision_construct>(this);
- registry.on_replace<collision_component>().connect<&collision_system::on_collision_replace>(this);
- registry.on_destroy<collision_component>().connect<&collision_system::on_collision_destroy>(this);
- }
-
- void collision_system::update(double t, double dt)
- {}
-
- void collision_system::on_collision_construct(entt::registry& registry, entt::entity entity, collision_component& collision)
- {}
-
- void collision_system::on_collision_replace(entt::registry& registry, entt::entity entity, collision_component& collision)
- {}
-
- void collision_system::on_collision_destroy(entt::registry& registry, entt::entity entity)
- {}
-
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