💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "collision-system.hpp"
  20. #include "game/components/transform-component.hpp"
  21. using namespace ecs;
  22. collision_system::collision_system(entt::registry& registry):
  23. entity_system(registry)
  24. {
  25. registry.on_construct<collision_component>().connect<&collision_system::on_collision_construct>(this);
  26. registry.on_replace<collision_component>().connect<&collision_system::on_collision_replace>(this);
  27. registry.on_destroy<collision_component>().connect<&collision_system::on_collision_destroy>(this);
  28. }
  29. void collision_system::update(double t, double dt)
  30. {}
  31. void collision_system::on_collision_construct(entt::registry& registry, entt::entity entity, collision_component& collision)
  32. {}
  33. void collision_system::on_collision_replace(entt::registry& registry, entt::entity entity, collision_component& collision)
  34. {}
  35. void collision_system::on_collision_destroy(entt::registry& registry, entt::entity entity)
  36. {}