/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "collision-system.hpp"
#include "game/components/transform-component.hpp"
using namespace ecs;
collision_system::collision_system(entt::registry& registry):
entity_system(registry)
{
registry.on_construct().connect<&collision_system::on_collision_construct>(this);
registry.on_replace().connect<&collision_system::on_collision_replace>(this);
registry.on_destroy().connect<&collision_system::on_collision_destroy>(this);
}
void collision_system::update(double t, double dt)
{}
void collision_system::on_collision_construct(entt::registry& registry, entt::entity entity, collision_component& collision)
{}
void collision_system::on_collision_replace(entt::registry& registry, entt::entity entity, collision_component& collision)
{}
void collision_system::on_collision_destroy(entt::registry& registry, entt::entity entity)
{}