💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "console-commands.hpp"
  20. #include "application.hpp"
  21. #include "animation/timeline.hpp"
  22. #include "game/game-context.hpp"
  23. #include "debug/cli.hpp"
  24. namespace cc
  25. {
  26. std::string echo(std::string text)
  27. {
  28. return text;
  29. }
  30. std::string exit(game_context* ctx)
  31. {
  32. ctx->app->close(EXIT_SUCCESS);
  33. return std::string();
  34. }
  35. std::string scrot(game_context* ctx)
  36. {
  37. //ctx->app->take_screenshot();
  38. return std::string("screenshot saved");
  39. }
  40. std::string cue(game_context* ctx, float t, std::string command)
  41. {
  42. ::timeline* timeline = ctx->timeline;
  43. ::cli* cli = ctx->cli;
  44. timeline->add_cue({timeline->get_position() + t, std::function<void()>(std::bind(&::cli::interpret, cli, command))});
  45. return std::string("command \"" + command + "\" will execute in " + std::to_string(t) + " seconds");
  46. }
  47. } // namespace cc