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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "console-commands.hpp"
- #include "application.hpp"
- #include "animation/timeline.hpp"
- #include "game/game-context.hpp"
- #include "debug/cli.hpp"
-
- namespace cc
- {
-
- std::string echo(std::string text)
- {
- return text;
- }
-
- std::string exit(game_context* ctx)
- {
- ctx->app->close(EXIT_SUCCESS);
- return std::string();
- }
-
- std::string scrot(game_context* ctx)
- {
- //ctx->app->take_screenshot();
- return std::string("screenshot saved");
- }
-
- std::string cue(game_context* ctx, float t, std::string command)
- {
- ::timeline* timeline = ctx->timeline;
- ::cli* cli = ctx->cli;
-
- timeline->add_cue({timeline->get_position() + t, std::function<void()>(std::bind(&::cli::interpret, cli, command))});
-
- return std::string("command \"" + command + "\" will execute in " + std::to_string(t) + " seconds");
- }
-
- } // namespace cc
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