/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "console-commands.hpp"
#include "application.hpp"
#include "animation/timeline.hpp"
#include "game/game-context.hpp"
#include "debug/cli.hpp"
namespace cc
{
std::string echo(std::string text)
{
return text;
}
std::string exit(game_context* ctx)
{
ctx->app->close(EXIT_SUCCESS);
return std::string();
}
std::string scrot(game_context* ctx)
{
//ctx->app->take_screenshot();
return std::string("screenshot saved");
}
std::string cue(game_context* ctx, float t, std::string command)
{
::timeline* timeline = ctx->timeline;
::cli* cli = ctx->cli;
timeline->add_cue({timeline->get_position() + t, std::function(std::bind(&::cli::interpret, cli, command))});
return std::string("command \"" + command + "\" will execute in " + std::to_string(t) + " seconds");
}
} // namespace cc