💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/light.hpp"
  20. #include "animation/ease.hpp"
  21. #include "math/interpolation.hpp"
  22. namespace scene {
  23. light::light():
  24. bounds(get_translation(), 0.0f),
  25. color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>),
  26. intensity(1.0f, math::lerp<float, float>),
  27. scaled_color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>)
  28. {}
  29. void light::set_color(const float3& color)
  30. {
  31. this->color[1] = color;
  32. scaled_color[1] = color * intensity[1];
  33. }
  34. void light::set_intensity(float intensity)
  35. {
  36. this->intensity[1] = intensity;
  37. scaled_color[1] = color[1] * intensity;
  38. }
  39. void light::update_tweens()
  40. {
  41. object_base::update_tweens();
  42. color.update();
  43. intensity.update();
  44. scaled_color.update();
  45. }
  46. void light::transformed()
  47. {
  48. bounds = sphere<float>(get_translation(), 0.0f);
  49. }
  50. } // namespace scene