💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "animation/ease.hpp"
  20. #include "animation/screen-transition.hpp"
  21. #include "animation/timeline.hpp"
  22. #include "application.hpp"
  23. #include "debug/logger.hpp"
  24. #include "game/game-context.hpp"
  25. #include "input/input-listener.hpp"
  26. #include "event/input-events.hpp"
  27. #include "rasterizer/rasterizer.hpp"
  28. #include "game/states/game-states.hpp"
  29. #include "renderer/passes/sky-pass.hpp"
  30. #include "scene/billboard.hpp"
  31. #include <functional>
  32. void map_state_enter(game_context* ctx)
  33. {
  34. debug::logger* logger = ctx->logger;
  35. logger->push_task("Entering map state");
  36. // Disable sky pass
  37. ctx->overworld_sky_pass->set_enabled(false);
  38. // Start fade in
  39. ctx->fade_transition->transition(1.0f, true, ease<float>::in_quad);
  40. logger->pop_task(EXIT_SUCCESS);
  41. }
  42. void map_state_exit(game_context* ctx)
  43. {
  44. debug::logger* logger = ctx->logger;
  45. logger->push_task("Exiting map state");
  46. logger->pop_task(EXIT_SUCCESS);
  47. }