/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "animation/ease.hpp" #include "animation/screen-transition.hpp" #include "animation/timeline.hpp" #include "application.hpp" #include "debug/logger.hpp" #include "game/game-context.hpp" #include "input/input-listener.hpp" #include "event/input-events.hpp" #include "rasterizer/rasterizer.hpp" #include "game/states/game-states.hpp" #include "renderer/passes/sky-pass.hpp" #include "scene/billboard.hpp" #include void map_state_enter(game_context* ctx) { debug::logger* logger = ctx->logger; logger->push_task("Entering map state"); // Disable sky pass ctx->overworld_sky_pass->set_enabled(false); // Start fade in ctx->fade_transition->transition(1.0f, true, ease::in_quad); logger->pop_task(EXIT_SUCCESS); } void map_state_exit(game_context* ctx) { debug::logger* logger = ctx->logger; logger->push_task("Exiting map state"); logger->pop_task(EXIT_SUCCESS); }