💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_MATH_MATRIX_TYPE_HPP
  20. #define ANTKEEPER_MATH_MATRIX_TYPE_HPP
  21. #include "math/vector-type.hpp"
  22. #include <cstddef>
  23. namespace math {
  24. /**
  25. * An NxM matrix.
  26. *
  27. * @tparam T Matrix element type.
  28. * @tparam N Number of columns.
  29. * @tparam M Number of rows.
  30. */
  31. template <typename T, std::size_t N, std::size_t M>
  32. struct matrix
  33. {
  34. typedef T element_type;
  35. typedef vector<element_type, M> row_type;
  36. row_type columns[N];
  37. inline constexpr row_type& operator[](std::size_t i) noexcept { return columns[i]; }
  38. inline constexpr const row_type& operator[](std::size_t i) const noexcept { return columns[i]; }
  39. };
  40. /// 2x2 matrix.
  41. template <typename T>
  42. using matrix2 = matrix<T, 2, 2>;
  43. /// 3x3 matrix.
  44. template <typename T>
  45. using matrix3 = matrix<T, 3, 3>;
  46. /// 4x4 matrix.
  47. template <typename T>
  48. using matrix4 = matrix<T, 4, 4>;
  49. } // namespace math
  50. #endif // ANTKEEPER_MATH_MATRIX_TYPE_HPP