💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP
  20. #define ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP
  21. #include "entity/systems/updatable.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/input-events.hpp"
  24. #include "event/window-events.hpp"
  25. #include "utility/fundamental-types.hpp"
  26. #include "math/quaternion-type.hpp"
  27. #include "math/transform-type.hpp"
  28. #include "animation/orbit-cam.hpp"
  29. #include "scene/camera.hpp"
  30. class orbit_cam;
  31. namespace entity {
  32. namespace system {
  33. class camera:
  34. public updatable,
  35. public event_handler<mouse_moved_event>,
  36. public event_handler<window_resized_event>
  37. {
  38. public:
  39. typedef math::quaternion<float> quaternion_type;
  40. typedef math::transform<float> transform_type;
  41. camera(entity::registry& registry);
  42. virtual void update(double t, double dt);
  43. void pan(float angle);
  44. void tilt(float angle);
  45. void zoom(float factor);
  46. void set_camera(scene::camera* active_camera);
  47. void set_viewport(const float4& viewport);
  48. const orbit_cam* get_orbit_cam() const;
  49. orbit_cam* get_orbit_cam();
  50. scene::camera* get_camera();
  51. private:
  52. virtual void handle_event(const mouse_moved_event& event);
  53. virtual void handle_event(const window_resized_event& event);
  54. scene::camera* active_camera;
  55. float4 viewport;
  56. float2 mouse_position;
  57. orbit_cam orbit_cam;
  58. };
  59. inline const orbit_cam* camera::get_orbit_cam() const
  60. {
  61. return &orbit_cam;
  62. }
  63. inline orbit_cam* camera::get_orbit_cam()
  64. {
  65. return &orbit_cam;
  66. }
  67. inline scene::camera* camera::get_camera()
  68. {
  69. return active_camera;
  70. }
  71. } // namespace system
  72. } // namespace entity
  73. #endif // ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP