/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP #define ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP #include "entity/systems/updatable.hpp" #include "event/event-handler.hpp" #include "event/input-events.hpp" #include "event/window-events.hpp" #include "utility/fundamental-types.hpp" #include "math/quaternion-type.hpp" #include "math/transform-type.hpp" #include "animation/orbit-cam.hpp" #include "scene/camera.hpp" class orbit_cam; namespace entity { namespace system { class camera: public updatable, public event_handler, public event_handler { public: typedef math::quaternion quaternion_type; typedef math::transform transform_type; camera(entity::registry& registry); virtual void update(double t, double dt); void pan(float angle); void tilt(float angle); void zoom(float factor); void set_camera(scene::camera* active_camera); void set_viewport(const float4& viewport); const orbit_cam* get_orbit_cam() const; orbit_cam* get_orbit_cam(); scene::camera* get_camera(); private: virtual void handle_event(const mouse_moved_event& event); virtual void handle_event(const window_resized_event& event); scene::camera* active_camera; float4 viewport; float2 mouse_position; orbit_cam orbit_cam; }; inline const orbit_cam* camera::get_orbit_cam() const { return &orbit_cam; } inline orbit_cam* camera::get_orbit_cam() { return &orbit_cam; } inline scene::camera* camera::get_camera() { return active_camera; } } // namespace system } // namespace entity #endif // ANTKEEPER_ENTITY_SYSTEM_CAMERA_HPP