|
|
- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/sound-menu.hpp"
- #include "game/states/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "render/passes/clear-pass.hpp"
- #include "debug/logger.hpp"
-
- namespace game {
- namespace state {
- namespace sound_menu {
-
- static void update_text_color(game::context* ctx)
- {
- float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f};
- float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f};
-
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- scene::text* value_text = ctx->sound_menu_value_texts[i];
-
- if (i == ctx->sound_menu_index)
- {
- label_text->set_color(active_color);
- if (value_text)
- value_text->set_color(active_color);
- }
- else
- {
- label_text->set_color(inactive_color);
- if (value_text)
- value_text->set_color(inactive_color);
- }
- }
- }
-
-
- static void update_text_tweens(game::context* ctx)
- {
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- scene::text* value_text = ctx->sound_menu_value_texts[i];
-
- label_text->update_tweens();
- if (value_text)
- value_text->update_tweens();
- }
- }
-
- void enter(game::context* ctx)
- {
- ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
-
- ctx->sound_menu_index = 0;
-
- // Construct sound menu texts
- ctx->sound_menu_master_volume_label_text = new scene::text();
- ctx->sound_menu_master_volume_value_text = new scene::text();
- ctx->sound_menu_ambience_volume_label_text = new scene::text();
- ctx->sound_menu_ambience_volume_value_text = new scene::text();
- ctx->sound_menu_effects_volume_label_text = new scene::text();
- ctx->sound_menu_effects_volume_value_text = new scene::text();
- ctx->sound_menu_back_label_text = new scene::text();
-
- // Set text content
- ctx->sound_menu_master_volume_label_text->set_content((*ctx->strings)["sound_menu_master_volume"]);
- ctx->sound_menu_master_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->master_volume * 100.0f + 0.5f)));
- ctx->sound_menu_ambience_volume_label_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]);
- ctx->sound_menu_ambience_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->ambience_volume * 100.0f + 0.5f)));
- ctx->sound_menu_effects_volume_label_text->set_content((*ctx->strings)["sound_menu_effects_volume"]);
- ctx->sound_menu_effects_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->effects_volume * 100.0f + 0.5f)));
- ctx->sound_menu_back_label_text->set_content((*ctx->strings)["back"]);
-
- // Build lists of sound menu texts
- ctx->sound_menu_label_texts.push_back(ctx->sound_menu_master_volume_label_text);
- ctx->sound_menu_label_texts.push_back(ctx->sound_menu_ambience_volume_label_text);
- ctx->sound_menu_label_texts.push_back(ctx->sound_menu_effects_volume_label_text);
- ctx->sound_menu_label_texts.push_back(ctx->sound_menu_back_label_text);
- ctx->sound_menu_value_texts.push_back(ctx->sound_menu_master_volume_value_text);
- ctx->sound_menu_value_texts.push_back(ctx->sound_menu_ambience_volume_value_text);
- ctx->sound_menu_value_texts.push_back(ctx->sound_menu_effects_volume_value_text);
- ctx->sound_menu_value_texts.push_back(nullptr);
-
- // Set text fonts
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- label_text->set_material(&ctx->menu_font_material);
- label_text->set_font(&ctx->menu_font);
-
- scene::text* value_text = ctx->sound_menu_value_texts[i];
- if (value_text)
- {
- value_text->set_material(&ctx->menu_font_material);
- value_text->set_font(&ctx->menu_font);
- }
- }
-
- // Calculate menu width
- float menu_width = 0.0f;
- float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width;
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- scene::text* value_text = ctx->sound_menu_value_texts[i];
-
- float row_width = 0.0f;
-
- // Add label width to width
- const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds());
- row_width += label_bounds.max_point.x - label_bounds.min_point.x;
-
- if (value_text != nullptr)
- {
- // Add value width to width
- //const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- //row_width += value_bounds.max_point.x - value_bounds.min_point.x;
-
- // Add spacing to row width
- row_width += menu_spacing * 4.0f;
- }
-
- menu_width = std::max<float>(menu_width, row_width);
- }
-
- // Align texts
- float menu_height = ctx->sound_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace;
- float menu_x = -menu_width * 0.5f;
- float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace;
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
-
- float x = menu_x;
- float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i;
- label_text->set_translation({std::round(x), std::round(y), 0.0f});
-
- scene::text* value_text = ctx->sound_menu_value_texts[i];
- if (value_text)
- {
- const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
- x = menu_x + menu_width - value_width;
-
- value_text->set_translation({std::round(x), std::round(y), 0.0f});
- }
- }
-
- // Construct sound menu callbacks
- auto menu_back_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "options_menu";
- next_state.enter = std::bind(game::state::options_menu::enter, ctx);
- next_state.exit = std::bind(game::state::options_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
- auto increase_volume_callback = [ctx, menu_x, menu_width]()
- {
- if (ctx->sound_menu_index > 2)
- return;
-
- // Find volume variable
- float* volumes[] =
- {
- &ctx->master_volume,
- &ctx->ambience_volume,
- &ctx->effects_volume
- };
- float* volume = volumes[ctx->sound_menu_index];
-
- // Increase volume
- *volume += 0.1f;
- if (*volume > 1.0f)
- *volume = 1.0f;
-
- // Update volume value text
- scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index];
- value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)));
-
- // Realign value text
- const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
- const float3& translation = value_text->get_translation();
- value_text->set_translation(float3{std::round(menu_x + menu_width - value_width), translation.y, translation.z});
- value_text->update_tweens();
- };
- auto decrease_volume_callback = [ctx, menu_x, menu_width]()
- {
- if (ctx->sound_menu_index > 2)
- return;
-
- // Find volume variable
- float* volumes[] =
- {
- &ctx->master_volume,
- &ctx->ambience_volume,
- &ctx->effects_volume
- };
- float* volume = volumes[ctx->sound_menu_index];
-
- // Decrease volume
- *volume -= 0.1f;
- if (*volume < 0.0f)
- *volume = 0.0f;
-
- // Update volume value text
- scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index];
- value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)));
-
- // Realign value text
- const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
- const float3& translation = value_text->get_translation();
- value_text->set_translation(float3{std::round(menu_x + menu_width - value_width), translation.y, translation.z});
- value_text->update_tweens();
- };
-
- ctx->controls["menu_down"]->set_activated_callback
- (
- [ctx]()
- {
- ++ctx->sound_menu_index;
- if (ctx->sound_menu_index >= ctx->sound_menu_label_texts.size())
- ctx->sound_menu_index = 0;
-
- update_text_color(ctx);
- }
- );
- ctx->controls["menu_up"]->set_activated_callback
- (
- [ctx]()
- {
- --ctx->sound_menu_index;
- if (ctx->sound_menu_index < 0)
- ctx->sound_menu_index = ctx->sound_menu_label_texts.size() - 1;
-
- update_text_color(ctx);
- }
- );
- ctx->controls["menu_left"]->set_activated_callback(decrease_volume_callback);
- ctx->controls["menu_right"]->set_activated_callback(increase_volume_callback);
- ctx->controls["menu_select"]->set_activated_callback
- (
- [ctx, menu_back_callback]()
- {
- if (ctx->sound_menu_index == 3)
- menu_back_callback();
- }
- );
- ctx->controls["menu_back"]->set_activated_callback(menu_back_callback);
-
- // Add text objects to UI
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- scene::text* value_text = ctx->sound_menu_value_texts[i];
-
- ctx->ui_scene->add_object(label_text);
- if (value_text)
- ctx->ui_scene->add_object(value_text);
- }
- update_text_color(ctx);
- update_text_tweens(ctx);
- }
-
- void exit(game::context* ctx)
- {
- // Clear control callbacks
- ctx->controls["menu_down"]->set_activated_callback(nullptr);
- ctx->controls["menu_up"]->set_activated_callback(nullptr);
- ctx->controls["menu_left"]->set_activated_callback(nullptr);
- ctx->controls["menu_right"]->set_activated_callback(nullptr);
- ctx->controls["menu_select"]->set_activated_callback(nullptr);
- ctx->controls["menu_back"]->set_activated_callback(nullptr);
-
- // Destruct sound menu texts
- for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->sound_menu_label_texts[i];
- ctx->ui_scene->remove_object(label_text);
- delete label_text;
-
- scene::text* value_text = ctx->sound_menu_value_texts[i];
- if (value_text)
- {
- ctx->ui_scene->remove_object(value_text);
- delete value_text;
- }
- }
- ctx->sound_menu_label_texts.clear();
- ctx->sound_menu_value_texts.clear();
-
- // Update volumes in config
- (*ctx->config)["master_volume"] = ctx->master_volume;
- (*ctx->config)["ambience_volume"] = ctx->ambience_volume;
- (*ctx->config)["effects_volume"] = ctx->effects_volume;
-
- ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
- }
-
- } // namespace sound_menu
- } // namespace state
- } // namespace game
|