💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "control.hpp"
  20. #include "input/control.hpp"
  21. #include "geom/intersection.hpp"
  22. #include "animation/ease.hpp"
  23. #include "math/math.hpp"
  24. #include "entity/commands.hpp"
  25. #include "entity/systems/camera.hpp"
  26. #include "animation/orbit-cam.hpp"
  27. #include "../../nest.hpp"
  28. #include <iostream>
  29. namespace entity {
  30. namespace system {
  31. control::control(entity::registry& registry):
  32. updatable(registry)
  33. {
  34. control_set.add_control(&move_forward_control);
  35. control_set.add_control(&move_back_control);
  36. control_set.add_control(&move_right_control);
  37. control_set.add_control(&move_left_control);
  38. control_set.add_control(&rotate_ccw_control);
  39. control_set.add_control(&rotate_cw_control);
  40. control_set.add_control(&tilt_up_control);
  41. control_set.add_control(&tilt_down_control);
  42. control_set.add_control(&zoom_in_control);
  43. control_set.add_control(&zoom_out_control);
  44. control_set.add_control(&adjust_camera_control);
  45. control_set.add_control(&ascend_control);
  46. control_set.add_control(&descend_control);
  47. control_set.add_control(&toggle_view_control);
  48. control_set.add_control(&tool_menu_control);
  49. control_set.add_control(&equip_lens_control);
  50. control_set.add_control(&equip_brush_control);
  51. control_set.add_control(&equip_forceps_control);
  52. control_set.add_control(&equip_marker_control);
  53. control_set.add_control(&equip_container_control);
  54. control_set.add_control(&equip_twig_control);
  55. control_set.add_control(&next_marker_control);
  56. control_set.add_control(&previous_marker_control);
  57. control_set.add_control(&use_tool_control);
  58. control_set.add_control(&fast_forward_control);
  59. control_set.add_control(&rewind_control);
  60. control_set.add_control(&exposure_increase_control);
  61. control_set.add_control(&exposure_decrease_control);
  62. // Set deadzone at 15% for all controls
  63. const std::list<input::control*>* controls = control_set.get_controls();
  64. for (input::control* control: *controls)
  65. {
  66. control->set_deadzone(0.15f);
  67. }
  68. /*
  69. zoom_speed = 5.0f; //1
  70. min_elevation = math::radians(-85.0f);
  71. max_elevation = math::radians(85.0f);
  72. near_focal_distance = 2.0f;
  73. far_focal_distance = 200.0f;
  74. near_movement_speed = 10.0f;
  75. far_movement_speed = 80.0f;
  76. near_fov = math::radians(80.0f);
  77. far_fov = math::radians(35.0f);
  78. near_clip_near = 0.1f;
  79. far_clip_near = 5.0f;
  80. near_clip_far = 100.0f;
  81. far_clip_far = 2000.0f;
  82. nest = nullptr;
  83. mouse_angle = 0.0f;
  84. old_mouse_angle = mouse_angle;
  85. flashlight_turns = 0.0f;
  86. flashlight_turns_i = 0;
  87. flashlight_turns_f = 0.0f;
  88. */
  89. }
  90. void control::update(double t, double dt)
  91. {
  92. /*
  93. // Zoom camera
  94. if (zoom_in_control.is_active())
  95. camera_system->zoom(zoom_speed * dt);
  96. if (zoom_out_control.is_active())
  97. camera_system->zoom(-zoom_speed * dt);
  98. // Rotate camera
  99. const float rotation_speed = math::radians(270.0f);
  100. if (rotate_ccw_control.is_active())
  101. camera_system->pan(rotation_speed * dt * std::min<float>(1.0f, rotate_ccw_control.get_current_value()));
  102. if (rotate_cw_control.is_active())
  103. camera_system->pan(-rotation_speed * dt * std::min<float>(1.0f, rotate_cw_control.get_current_value()));
  104. // Exposure
  105. if (camera_system->get_camera())
  106. {
  107. const float exposure = camera_system->get_camera()->get_exposure();
  108. const float exposure_rate = 0.1f;
  109. if (exposure_increase_control.is_active())
  110. {
  111. camera_system->get_camera()->set_exposure(exposure + exposure_rate);
  112. std::cout << "exposure: " << (exposure + exposure_rate) << std::endl;
  113. }
  114. if (exposure_decrease_control.is_active())
  115. {
  116. camera_system->get_camera()->set_exposure(exposure - exposure_rate);
  117. std::cout << "exposure: " << (exposure - exposure_rate) << std::endl;
  118. }
  119. }
  120. // Move camera
  121. float3 movement{0.0f, 0.0f, 0.0f};
  122. if (move_right_control.is_active())
  123. movement.x += move_right_control.get_current_value();
  124. if (move_left_control.is_active())
  125. movement.x -= move_left_control.get_current_value();
  126. if (move_forward_control.is_active())
  127. movement.z -= move_forward_control.get_current_value();
  128. if (move_back_control.is_active())
  129. movement.z += move_back_control.get_current_value();
  130. if (math::length_squared(movement) != 0.0f)
  131. {
  132. std::array<float, 2> speed_limits = {15.0f, 100.0f};
  133. float zoom = camera_system->get_orbit_cam()->get_zoom();
  134. float max_speed = math::log_lerp(speed_limits[1], speed_limits[0], zoom) * dt;
  135. float speed = std::min<float>(max_speed, math::length(movement * max_speed));
  136. movement = math::normalize(movement) * speed;
  137. const math::quaternion<float>& azimuth_rotation = camera_system->get_orbit_cam()->get_azimuth_rotation();
  138. movement = azimuth_rotation * movement;
  139. command::translate(registry, camera_subject_entity, movement);
  140. }
  141. // Turn flashlight
  142. float2 viewport_center = {(viewport[0] + viewport[2]) * 0.5f, (viewport[1] + viewport[3]) * 0.5f};
  143. float2 mouse_direction = math::normalize(mouse_position - viewport_center);
  144. old_mouse_angle = mouse_angle;
  145. mouse_angle = std::atan2(-mouse_direction.y, mouse_direction.x);
  146. if (mouse_angle - old_mouse_angle != 0.0f)
  147. {
  148. if (mouse_angle - old_mouse_angle <= -math::pi<float>)
  149. flashlight_turns_i -= 1;
  150. else if (mouse_angle - old_mouse_angle >= math::pi<float>)
  151. flashlight_turns_i += 1;
  152. flashlight_turns_f = (mouse_angle) / math::two_pi<float>;
  153. flashlight_turns = flashlight_turns_i - flashlight_turns_f;
  154. if (flashlight_entity != entt::null && nest)
  155. {
  156. math::transform<float> flashlight_transform = math::identity_transform<float>;
  157. float flashlight_depth = nest->get_shaft_depth(*nest->get_central_shaft(), flashlight_turns);
  158. flashlight_transform.translation = {0.0f, -flashlight_depth, 0.0f};
  159. flashlight_transform.rotation = math::angle_axis(-flashlight_turns * math::two_pi<float> + math::half_pi<float>, {0, 1, 0});
  160. command::set_transform(registry, flashlight_entity, flashlight_transform, false);
  161. if (underground_camera)
  162. {
  163. underground_camera->look_at({0, -flashlight_depth + 50.0f, 0}, {0, -flashlight_depth, 0}, {0, 0, -1});
  164. }
  165. }
  166. }
  167. */
  168. }
  169. void control::set_viewport(const float4& viewport)
  170. {
  171. this->viewport = viewport;
  172. }
  173. void control::handle_event(const mouse_moved_event& event)
  174. {
  175. /*
  176. if (adjust_camera_control.is_active())
  177. {
  178. bool invert_x = true;
  179. bool invert_y = false;
  180. float rotation_factor = event.dx;
  181. float elevation_factor = event.dy;
  182. if (invert_x)
  183. {
  184. rotation_factor *= -1.0f;
  185. }
  186. if (invert_y)
  187. {
  188. elevation_factor *= -1.0f;
  189. }
  190. float rotation = math::radians(15.0f) * rotation_factor * timestep;
  191. float tilt = math::radians(15.0f) * elevation_factor * timestep;
  192. camera_system->pan(rotation);
  193. camera_system->tilt(tilt);
  194. }
  195. else if (!adjust_camera_control.was_active())
  196. {
  197. mouse_position[0] = event.x;
  198. mouse_position[1] = event.y;
  199. }
  200. */
  201. }
  202. void control::handle_event(const window_resized_event& event)
  203. {
  204. set_viewport({0.0f, 0.0f, static_cast<float>(event.w), static_cast<float>(event.h)});
  205. }
  206. } // namespace system
  207. } // namespace entity