💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GEOM_CARTESIAN_HPP
  20. #define ANTKEEPER_GEOM_CARTESIAN_HPP
  21. #include "utility/fundamental-types.hpp"
  22. #include <cmath>
  23. namespace geom {
  24. /// Functions which operate on Cartesian (rectangular) coordinates.
  25. namespace cartesian {
  26. /**
  27. * Converts Cartesian (rectangular) coordinates to spherical coordinates.
  28. *
  29. * @param v Cartesian coordinates.
  30. * @return Spherical coordinates, in the ISO order of radial distance, polar angle (radians), and azimuthal angle (radians).
  31. *
  32. * @see geom::coordinates::spherical
  33. */
  34. template <class T>
  35. math::vector3<T> to_spherical(const math::vector3<T>& v);
  36. template <class T>
  37. math::vector3<T> to_spherical(const math::vector3<T>& v)
  38. {
  39. const T xx_yy = v.x * v.x + v.y * v.y;
  40. return math::vector3<T>
  41. {
  42. std::sqrt(xx_yy + v.z * v.z),
  43. std::atan2(v.z, std::sqrt(xx_yy)),
  44. std::atan2(v.y, v.x)
  45. };
  46. }
  47. } // namespace cartesian
  48. } // namespace geom
  49. #endif // ANTKEEPER_GEOM_CARTESIAN_HPP