💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef FORCEPS_HPP
  20. #define FORCEPS_HPP
  21. #include "tool.hpp"
  22. /**
  23. * The forceps tool can pick up ants and place them anywhere in the world.
  24. */
  25. class Forceps: public Tool
  26. {
  27. public:
  28. enum class State
  29. {
  30. RELEASED,
  31. RELEASING,
  32. PINCHED,
  33. PINCHING
  34. };
  35. /**
  36. * Creates an instance of Forceps.
  37. *
  38. * @param model Forceps model
  39. */
  40. Forceps(const Model* model, Animator* animator);
  41. /**
  42. * Destroys an instance of Forceps.
  43. */
  44. ~Forceps();
  45. /**
  46. * Updates the forceps.
  47. *
  48. * @param dt Application timestep.
  49. */
  50. virtual void update(float dt);
  51. /**
  52. * Pinches the forceps.
  53. */
  54. void pinch();
  55. /**
  56. * Releases the forceps.
  57. */
  58. void release();
  59. /**
  60. * Returns the current state of the forceps.
  61. */
  62. Forceps::State getState() const;
  63. private:
  64. Forceps::State state;
  65. Pose* pose;
  66. const AnimationClip<Transform>* pinchClip;
  67. const AnimationClip<Transform>* releaseClip;
  68. Animation<Transform> pinchAnimation;
  69. Animation<Transform> releaseAnimation;
  70. float hoverDistance;
  71. Vector3 translationBottom;
  72. Vector3 translationTop;
  73. Quaternion rotationTop;
  74. Quaternion rotationBottom;
  75. bool flipRotation;
  76. bool pinched;
  77. bool wasActive;
  78. };
  79. inline Forceps::State Forceps::getState() const
  80. {
  81. return state;
  82. }
  83. #endif // FORCEPS_HPP