💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef TOOL_SYSTEM_HPP
  20. #define TOOL_SYSTEM_HPP
  21. #include "../entity-group.hpp"
  22. #include "../components/model-component.hpp"
  23. #include "../components/tool-component.hpp"
  24. #include "../components/transform-component.hpp"
  25. #include "../system.hpp"
  26. #include <emergent/emergent.hpp>
  27. using namespace Emergent;
  28. typedef EntityGroup<ModelComponent, ToolComponent, TransformComponent> ToolGroup;
  29. /**
  30. * Abstract base class for entity systems.
  31. */
  32. class ToolSystem:
  33. public System,
  34. public ToolGroup::Observer,
  35. public EventHandler<MouseMovedEvent>
  36. {
  37. public:
  38. ToolSystem(ComponentManager* componentManager);
  39. virtual ~ToolSystem();
  40. virtual void update(float t, float dt);
  41. void setPickingCamera(const Camera* camera);
  42. void setPickingViewport(const Vector4& viewport);
  43. private:
  44. void pick();
  45. virtual void memberRegistered(const ToolGroup::Member* member);
  46. virtual void memberUnregistered(const ToolGroup::Member* member);
  47. virtual void handleEvent(const MouseMovedEvent& event);
  48. Vector2 mouseScreenPosition;
  49. Vector3 mouseWorldPosition;
  50. const Camera* pickingCamera;
  51. Vector4 pickingViewport;
  52. bool picked;
  53. ToolGroup tools;
  54. };
  55. #endif // TOOL_SYSTEM_HPP