💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef BEHAVIOR_SYSTEM_HPP
  20. #define BEHAVIOR_SYSTEM_HPP
  21. #include "../entity-group.hpp"
  22. #include "../components/ant-hill-component.hpp"
  23. #include "../components/behavior-component.hpp"
  24. #include "../components/legged-locomotion-component.hpp"
  25. #include "../components/steering-component.hpp"
  26. #include "../components/transform-component.hpp"
  27. #include "../system.hpp"
  28. #include <emergent/emergent.hpp>
  29. using namespace Emergent;
  30. typedef EntityGroup<BehaviorComponent, LeggedLocomotionComponent, SteeringComponent, TransformComponent> BehaviorGroup;
  31. typedef EntityGroup<AntHillComponent, TransformComponent> AntHillGroup;
  32. class BehaviorSystem: public
  33. System,
  34. BehaviorGroup::Observer
  35. {
  36. public:
  37. BehaviorSystem(ComponentManager* componentManager);
  38. virtual ~BehaviorSystem();
  39. virtual void update(float t, float dt);
  40. private:
  41. BehaviorGroup behaviorGroup;
  42. AntHillGroup antHillGroup;
  43. virtual void memberRegistered(const BehaviorGroup::Member* member);
  44. virtual void memberUnregistered(const BehaviorGroup::Member* member);
  45. Vector3 containment(const BehaviorGroup::Member* agent);
  46. Vector3 wander(float dt, const BehaviorGroup::Member* agent);
  47. Vector3 forage(const BehaviorGroup::Member* agent);
  48. Vector3 homing(const BehaviorGroup::Member* agent);
  49. };
  50. #endif // BEHAVIOR_SYSTEM_HPP