/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef BEHAVIOR_SYSTEM_HPP #define BEHAVIOR_SYSTEM_HPP #include "../entity-group.hpp" #include "../components/ant-hill-component.hpp" #include "../components/behavior-component.hpp" #include "../components/legged-locomotion-component.hpp" #include "../components/steering-component.hpp" #include "../components/transform-component.hpp" #include "../system.hpp" #include using namespace Emergent; typedef EntityGroup BehaviorGroup; typedef EntityGroup AntHillGroup; class BehaviorSystem: public System, BehaviorGroup::Observer { public: BehaviorSystem(ComponentManager* componentManager); virtual ~BehaviorSystem(); virtual void update(float t, float dt); private: BehaviorGroup behaviorGroup; AntHillGroup antHillGroup; virtual void memberRegistered(const BehaviorGroup::Member* member); virtual void memberUnregistered(const BehaviorGroup::Member* member); Vector3 containment(const BehaviorGroup::Member* agent); Vector3 wander(float dt, const BehaviorGroup::Member* agent); Vector3 forage(const BehaviorGroup::Member* agent); Vector3 homing(const BehaviorGroup::Member* agent); }; #endif // BEHAVIOR_SYSTEM_HPP